AbstractCellBasedSimulationModifier() | AbstractCellBasedSimulationModifier< DIM, DIM > | |
AddImmersedBoundaryForce(boost::shared_ptr< AbstractImmersedBoundaryForce< DIM > > pForce) | ImmersedBoundarySimulationModifier< DIM > | |
AddImmersedBoundaryForceContributions() | ImmersedBoundarySimulationModifier< DIM > | private |
AddNormalNoise() const | ImmersedBoundarySimulationModifier< DIM > | |
boost::serialization::access | ImmersedBoundarySimulationModifier< DIM > | friend |
CalculateSourceGradients(const multi_array< double, 3 > &rRhs, multi_array< double, 3 > &rGradients) | ImmersedBoundarySimulationModifier< DIM > | private |
ClearForcesAndSources() | ImmersedBoundarySimulationModifier< DIM > | private |
Delta1D(double dist, double spacing) | ImmersedBoundarySimulationModifier< DIM > | private |
GetAdditiveNormalNoise() const | ImmersedBoundarySimulationModifier< DIM > | |
GetIdentifier() const | Identifiable | |
GetNodeNeighbourUpdateFrequency() | ImmersedBoundarySimulationModifier< DIM > | |
GetNoiseLengthScale() const | ImmersedBoundarySimulationModifier< DIM > | |
GetNoiseSkip() const | ImmersedBoundarySimulationModifier< DIM > | |
GetNoiseStrength() const | ImmersedBoundarySimulationModifier< DIM > | |
GetReynoldsNumber() | ImmersedBoundarySimulationModifier< DIM > | |
GetZeroFieldSums() const | ImmersedBoundarySimulationModifier< DIM > | |
ImmersedBoundarySimulationModifier() | ImmersedBoundarySimulationModifier< DIM > | |
mAdditiveNormalNoise | ImmersedBoundarySimulationModifier< DIM > | private |
mFftNorm | ImmersedBoundarySimulationModifier< DIM > | private |
mForceCollection | ImmersedBoundarySimulationModifier< DIM > | private |
mGridSpacingX | ImmersedBoundarySimulationModifier< DIM > | private |
mGridSpacingY | ImmersedBoundarySimulationModifier< DIM > | private |
mI | ImmersedBoundarySimulationModifier< DIM > | private |
mNodeNeighbours | ImmersedBoundarySimulationModifier< DIM > | private |
mNodeNeighbourUpdateFrequency | ImmersedBoundarySimulationModifier< DIM > | private |
mNodePairs | ImmersedBoundarySimulationModifier< DIM > | private |
mNoiseLengthScale | ImmersedBoundarySimulationModifier< DIM > | private |
mNoiseSkip | ImmersedBoundarySimulationModifier< DIM > | private |
mNoiseStrength | ImmersedBoundarySimulationModifier< DIM > | private |
mpArrays | ImmersedBoundarySimulationModifier< DIM > | private |
mpBoxCollection | ImmersedBoundarySimulationModifier< DIM > | private |
mpCellPopulation | ImmersedBoundarySimulationModifier< DIM > | private |
mpFftInterface | ImmersedBoundarySimulationModifier< DIM > | private |
mpMesh | ImmersedBoundarySimulationModifier< DIM > | private |
mpRandomField | ImmersedBoundarySimulationModifier< DIM > | private |
mReynoldsNumber | ImmersedBoundarySimulationModifier< DIM > | private |
mZeroFieldSums | ImmersedBoundarySimulationModifier< DIM > | private |
OutputSimulationModifierInfo(out_stream &rParamsFile) | AbstractCellBasedSimulationModifier< DIM, DIM > | |
OutputSimulationModifierParameters(out_stream &rParamsFile) | ImmersedBoundarySimulationModifier< DIM > | virtual |
PropagateFluidSourcesToGrid() | ImmersedBoundarySimulationModifier< DIM > | private |
PropagateForcesToFluidGrid() | ImmersedBoundarySimulationModifier< DIM > | private |
RecalculateAverageNodeSpacings() | ImmersedBoundarySimulationModifier< DIM > | private |
serialize(Archive &archive, const unsigned int version) | ImmersedBoundarySimulationModifier< DIM > | inlineprivate |
SetAdditiveNormalNoise(bool additiveNormalNoise) | ImmersedBoundarySimulationModifier< DIM > | |
SetNodeNeighbourUpdateFrequency(unsigned newFrequency) | ImmersedBoundarySimulationModifier< DIM > | |
SetNoiseLengthScale(double noiseLengthScale) | ImmersedBoundarySimulationModifier< DIM > | |
SetNoiseSkip(unsigned noiseSkip) | ImmersedBoundarySimulationModifier< DIM > | |
SetNoiseStrength(double noiseStrength) | ImmersedBoundarySimulationModifier< DIM > | |
SetReynoldsNumber(double reynoldsNumber) | ImmersedBoundarySimulationModifier< DIM > | |
SetupConstantMemberVariables(AbstractCellPopulation< DIM, DIM > &rCellPopulation) | ImmersedBoundarySimulationModifier< DIM > | private |
SetupSolve(AbstractCellPopulation< DIM, DIM > &rCellPopulation, std::string outputDirectory) | ImmersedBoundarySimulationModifier< DIM > | virtual |
AbstractCellBasedSimulationModifier< DIM, DIM >::SetupSolve(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation, std::string outputDirectory)=0 | AbstractCellBasedSimulationModifier< DIM, DIM > | pure virtual |
SetZeroFieldSums(bool zeroFieldSums) | ImmersedBoundarySimulationModifier< DIM > | |
SolveNavierStokesSpectral() | ImmersedBoundarySimulationModifier< DIM > | private |
TestImmersedBoundarySimulationModifier | ImmersedBoundarySimulationModifier< DIM > | friend |
TidyTemplatedExportIdentifier(std::string identifier) const | Identifiable | private |
UpdateAtEndOfOutputTimeStep(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation) | AbstractCellBasedSimulationModifier< DIM, DIM > | inlinevirtual |
UpdateAtEndOfSolve(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation) | AbstractCellBasedSimulationModifier< DIM, DIM > | inlinevirtual |
UpdateAtEndOfTimeStep(AbstractCellPopulation< DIM, DIM > &rCellPopulation) | ImmersedBoundarySimulationModifier< DIM > | virtual |
AbstractCellBasedSimulationModifier< DIM, DIM >::UpdateAtEndOfTimeStep(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation)=0 | AbstractCellBasedSimulationModifier< DIM, DIM > | pure virtual |
UpdateFluidVelocityGrids(AbstractCellPopulation< DIM, DIM > &rCellPopulation) | ImmersedBoundarySimulationModifier< DIM > | private |
Upwind2d(const multi_array< double, 3 > &rInput, multi_array< double, 3 > &rOutput) | ImmersedBoundarySimulationModifier< DIM > | private |
ZeroFieldSums(multi_array< double, 3 > &rField) | ImmersedBoundarySimulationModifier< DIM > | private |
~AbstractCellBasedSimulationModifier() | AbstractCellBasedSimulationModifier< DIM, DIM > | virtual |
~Identifiable() | Identifiable | virtual |
~ImmersedBoundarySimulationModifier()=default | ImmersedBoundarySimulationModifier< DIM > | virtual |