| AbstractCellBasedSimulationModifier() | AbstractCellBasedSimulationModifier< DIM, DIM > | |
| AddImmersedBoundaryForce(boost::shared_ptr< AbstractImmersedBoundaryForce< DIM > > pForce) | ImmersedBoundarySimulationModifier< DIM > | |
| AddImmersedBoundaryForceContributions() | ImmersedBoundarySimulationModifier< DIM > | private |
| AddNormalNoise() const | ImmersedBoundarySimulationModifier< DIM > | |
| boost::serialization::access | ImmersedBoundarySimulationModifier< DIM > | friend |
| CalculateSourceGradients(const multi_array< double, 3 > &rRhs, multi_array< double, 3 > &rGradients) | ImmersedBoundarySimulationModifier< DIM > | private |
| ClearForcesAndSources() | ImmersedBoundarySimulationModifier< DIM > | private |
| Delta1D(double dist, double spacing) | ImmersedBoundarySimulationModifier< DIM > | private |
| GetAdditiveNormalNoise() const | ImmersedBoundarySimulationModifier< DIM > | |
| GetIdentifier() const | Identifiable | |
| GetNodeNeighbourUpdateFrequency() | ImmersedBoundarySimulationModifier< DIM > | |
| GetNoiseLengthScale() const | ImmersedBoundarySimulationModifier< DIM > | |
| GetNoiseSkip() const | ImmersedBoundarySimulationModifier< DIM > | |
| GetNoiseStrength() const | ImmersedBoundarySimulationModifier< DIM > | |
| GetReynoldsNumber() | ImmersedBoundarySimulationModifier< DIM > | |
| GetZeroFieldSums() const | ImmersedBoundarySimulationModifier< DIM > | |
| ImmersedBoundarySimulationModifier() | ImmersedBoundarySimulationModifier< DIM > | |
| mAdditiveNormalNoise | ImmersedBoundarySimulationModifier< DIM > | private |
| mFftNorm | ImmersedBoundarySimulationModifier< DIM > | private |
| mForceCollection | ImmersedBoundarySimulationModifier< DIM > | private |
| mGridSpacingX | ImmersedBoundarySimulationModifier< DIM > | private |
| mGridSpacingY | ImmersedBoundarySimulationModifier< DIM > | private |
| mI | ImmersedBoundarySimulationModifier< DIM > | private |
| mNodeNeighbours | ImmersedBoundarySimulationModifier< DIM > | private |
| mNodeNeighbourUpdateFrequency | ImmersedBoundarySimulationModifier< DIM > | private |
| mNodePairs | ImmersedBoundarySimulationModifier< DIM > | private |
| mNoiseLengthScale | ImmersedBoundarySimulationModifier< DIM > | private |
| mNoiseSkip | ImmersedBoundarySimulationModifier< DIM > | private |
| mNoiseStrength | ImmersedBoundarySimulationModifier< DIM > | private |
| mpArrays | ImmersedBoundarySimulationModifier< DIM > | private |
| mpBoxCollection | ImmersedBoundarySimulationModifier< DIM > | private |
| mpCellPopulation | ImmersedBoundarySimulationModifier< DIM > | private |
| mpFftInterface | ImmersedBoundarySimulationModifier< DIM > | private |
| mpMesh | ImmersedBoundarySimulationModifier< DIM > | private |
| mpRandomField | ImmersedBoundarySimulationModifier< DIM > | private |
| mReynoldsNumber | ImmersedBoundarySimulationModifier< DIM > | private |
| mZeroFieldSums | ImmersedBoundarySimulationModifier< DIM > | private |
| OutputSimulationModifierInfo(out_stream &rParamsFile) | AbstractCellBasedSimulationModifier< DIM, DIM > | |
| OutputSimulationModifierParameters(out_stream &rParamsFile) | ImmersedBoundarySimulationModifier< DIM > | virtual |
| PropagateFluidSourcesToGrid() | ImmersedBoundarySimulationModifier< DIM > | private |
| PropagateForcesToFluidGrid() | ImmersedBoundarySimulationModifier< DIM > | private |
| RecalculateAverageNodeSpacings() | ImmersedBoundarySimulationModifier< DIM > | private |
| serialize(Archive &archive, const unsigned int version) | ImmersedBoundarySimulationModifier< DIM > | inlineprivate |
| SetAdditiveNormalNoise(bool additiveNormalNoise) | ImmersedBoundarySimulationModifier< DIM > | |
| SetNodeNeighbourUpdateFrequency(unsigned newFrequency) | ImmersedBoundarySimulationModifier< DIM > | |
| SetNoiseLengthScale(double noiseLengthScale) | ImmersedBoundarySimulationModifier< DIM > | |
| SetNoiseSkip(unsigned noiseSkip) | ImmersedBoundarySimulationModifier< DIM > | |
| SetNoiseStrength(double noiseStrength) | ImmersedBoundarySimulationModifier< DIM > | |
| SetReynoldsNumber(double reynoldsNumber) | ImmersedBoundarySimulationModifier< DIM > | |
| SetupConstantMemberVariables(AbstractCellPopulation< DIM, DIM > &rCellPopulation) | ImmersedBoundarySimulationModifier< DIM > | private |
| SetupSolve(AbstractCellPopulation< DIM, DIM > &rCellPopulation, std::string outputDirectory) | ImmersedBoundarySimulationModifier< DIM > | virtual |
| AbstractCellBasedSimulationModifier< DIM, DIM >::SetupSolve(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation, std::string outputDirectory)=0 | AbstractCellBasedSimulationModifier< DIM, DIM > | pure virtual |
| SetZeroFieldSums(bool zeroFieldSums) | ImmersedBoundarySimulationModifier< DIM > | |
| SolveNavierStokesSpectral() | ImmersedBoundarySimulationModifier< DIM > | private |
| TestImmersedBoundarySimulationModifier | ImmersedBoundarySimulationModifier< DIM > | friend |
| TidyTemplatedExportIdentifier(std::string identifier) const | Identifiable | private |
| UpdateAtEndOfOutputTimeStep(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation) | AbstractCellBasedSimulationModifier< DIM, DIM > | inlinevirtual |
| UpdateAtEndOfSolve(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation) | AbstractCellBasedSimulationModifier< DIM, DIM > | inlinevirtual |
| UpdateAtEndOfTimeStep(AbstractCellPopulation< DIM, DIM > &rCellPopulation) | ImmersedBoundarySimulationModifier< DIM > | virtual |
| AbstractCellBasedSimulationModifier< DIM, DIM >::UpdateAtEndOfTimeStep(AbstractCellPopulation< ELEMENT_DIM, SPACE_DIM > &rCellPopulation)=0 | AbstractCellBasedSimulationModifier< DIM, DIM > | pure virtual |
| UpdateFluidVelocityGrids(AbstractCellPopulation< DIM, DIM > &rCellPopulation) | ImmersedBoundarySimulationModifier< DIM > | private |
| Upwind2d(const multi_array< double, 3 > &rInput, multi_array< double, 3 > &rOutput) | ImmersedBoundarySimulationModifier< DIM > | private |
| ZeroFieldSums(multi_array< double, 3 > &rField) | ImmersedBoundarySimulationModifier< DIM > | private |
| ~AbstractCellBasedSimulationModifier() | AbstractCellBasedSimulationModifier< DIM, DIM > | virtual |
| ~Identifiable() | Identifiable | virtual |
| ~ImmersedBoundarySimulationModifier()=default | ImmersedBoundarySimulationModifier< DIM > | virtual |