VoronoiCell.cpp
00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030 #include "VoronoiCell.hpp"
00031
00032
00034
00036
00037
00038 bool VoronoiCell::EqualFaces(Face<3>& face1, bool orientation1, Face<3>& face2, bool orientation2)
00039 {
00040 if (orientation1 == orientation2)
00041 {
00042 return (face1 == face2);
00043 }
00044 else
00045 {
00046 Face<3> face3 =- face2;
00047 return (face1 == face3);
00048 }
00049 }
00050
00051 bool VoronoiCell::operator==(VoronoiCell& rOtherCell)
00052 {
00053 if (mFaces.size() != rOtherCell.GetNumFaces())
00054 {
00055 return false;
00056 }
00057
00058 std::vector<bool> other_faces_matched;
00059
00060 std::vector< Face<3>* >::iterator this_face_iterator = mFaces.begin();
00061 std::vector<bool>::iterator this_orientation_iterator = mOrientations.begin();
00062
00063 while (this_face_iterator != mFaces.end())
00064 {
00065 std::vector< Face<3>* >::iterator other_face_iterator = rOtherCell.mFaces.begin();
00066 std::vector<bool>::iterator other_orientation_iterator = rOtherCell.mOrientations.begin();
00067
00068 while ( other_face_iterator != rOtherCell.mFaces.end()
00069 && !EqualFaces(**this_face_iterator, *this_orientation_iterator,
00070 **other_face_iterator, *other_orientation_iterator) )
00071 {
00072 other_face_iterator++;
00073 other_orientation_iterator++;
00074 }
00075 if (other_face_iterator == rOtherCell.mFaces.end())
00076 {
00077 return false;
00078 }
00079 this_face_iterator++;
00080 this_orientation_iterator++;
00081 }
00082 return true;
00083 }
00084
00085 c_vector<double, 3>& VoronoiCell::rGetVoronoiCellCentre()
00086 {
00087 return mCellCentre;
00088 }
00089
00090 unsigned VoronoiCell::GetNumFaces() const
00091 {
00092 return mFaces.size();
00093 }
00094
00095 const Face<3>& VoronoiCell::rGetFace(unsigned index) const
00096 {
00097 return *(mFaces[index]);
00098 }
00099
00100 bool VoronoiCell::FaceIsOrientatedClockwise(unsigned index) const
00101 {
00102 return mOrientations[index];
00103 }
00104
00105 void VoronoiCell::AddFace(Face<3>* pFace)
00106 {
00107 mFaces.push_back(pFace);
00108 }
00109
00110 void VoronoiCell::AddOrientation(bool isOrientedClockwise)
00111 {
00112 mOrientations.push_back(isOrientedClockwise);
00113 }
00114
00115 void VoronoiCell::SetCellCentre(c_vector<double, 3> cellCentre)
00116 {
00117 mCellCentre = cellCentre;
00118 }