Chaste Release::3.1
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00001 /* 00002 00003 Copyright (c) 2005-2012, University of Oxford. 00004 All rights reserved. 00005 00006 University of Oxford means the Chancellor, Masters and Scholars of the 00007 University of Oxford, having an administrative office at Wellington 00008 Square, Oxford OX1 2JD, UK. 00009 00010 This file is part of Chaste. 00011 00012 Redistribution and use in source and binary forms, with or without 00013 modification, are permitted provided that the following conditions are met: 00014 * Redistributions of source code must retain the above copyright notice, 00015 this list of conditions and the following disclaimer. 00016 * Redistributions in binary form must reproduce the above copyright notice, 00017 this list of conditions and the following disclaimer in the documentation 00018 and/or other materials provided with the distribution. 00019 * Neither the name of the University of Oxford nor the names of its 00020 contributors may be used to endorse or promote products derived from this 00021 software without specific prior written permission. 00022 00023 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00024 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00025 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00026 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00027 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00028 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 00029 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00031 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT 00032 OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00033 00034 */ 00035 00036 #include "SemMeshGenerator.hpp" 00037 00038 template<unsigned DIM> 00039 SemMeshGenerator<DIM>::SemMeshGenerator(unsigned numCellsAcross, 00040 unsigned numCellsUp, 00041 unsigned numCellsDeep, 00042 unsigned numSubCellularElementsPerCellAcross, 00043 unsigned numSubCellularElementsPerCellUp, 00044 unsigned numSubCellularElementsPerCellDeep) 00045 { 00046 mTotalSubcellularElementsPerCell = numSubCellularElementsPerCellAcross + numSubCellularElementsPerCellUp + numSubCellularElementsPerCellDeep; 00047 00048 // Check input is of correct type 00049 if (numCellsAcross == 0) 00050 { 00051 EXCEPTION("An SemMeshGenerator must have numCellsAcross > 0"); 00052 } 00053 if (numSubCellularElementsPerCellAcross == 0) 00054 { 00055 EXCEPTION("An SemMeshGenerator must have more than 1 subcellular element per cell. Set numSubCellularElementsPerCell > 0"); 00056 } 00057 00058 // Make sure the dimensions match the number of cells up/deep 00059 if (DIM == 1) 00060 { 00061 EXCEPTION("Trying to create a 1D mesh, SemMesh only defined for 2 and 3D"); 00062 } 00063 if (numCellsDeep > 1 && DIM < 3) 00064 { 00065 EXCEPTION("Trying to create a 3D SemMesh with DIM < 3"); 00066 } 00067 00068 mTotalSubcellularElementsPerCell = numSubCellularElementsPerCellAcross*+ numSubCellularElementsPerCellUp * numSubCellularElementsPerCellDeep; 00069 00078 double packing_density_of_spheres_2d = M_PI / (2.0 * sqrt(3.0)); 00079 double packing_density_of_spheres_3d = M_PI / (3.0 * sqrt(2.0)); 00080 00081 00082 double equlibrium_distance; 00083 switch (DIM) 00084 { 00085 case 2: 00086 { 00087 equlibrium_distance = 2.0 * sqrt(packing_density_of_spheres_2d / mTotalSubcellularElementsPerCell); 00088 break; 00089 } 00090 case 3: 00091 { 00092 equlibrium_distance = 2.0 * pow((packing_density_of_spheres_3d / mTotalSubcellularElementsPerCell), 1.0/3.0); 00093 break; 00094 } 00095 default: 00096 { 00097 NEVER_REACHED; 00098 } 00099 } 00100 00101 mNodeEquilibriumDistance = equlibrium_distance; 00102 00103 // Create a cube of nodes for each cell. 00104 std::vector<PottsElement<DIM>* > elements; 00105 std::vector<Node<DIM>* > nodes; 00106 00107 unsigned node_index_counter = 0; 00108 unsigned element_counter = 0; 00109 for (unsigned cells_deep = 0; cells_deep < numCellsDeep; cells_deep++) // Cells in the z direction 00110 { 00111 for (unsigned cells_up = 0; cells_up < numCellsUp; cells_up++) // Cells in the y direction 00112 { 00113 for (unsigned cells_across = 0; cells_across < numCellsAcross; cells_across++) // Cells in the x direction 00114 { 00115 std::vector<Node<DIM>* > local_nodes; 00116 for (unsigned nodes_deep = 0; nodes_deep < numSubCellularElementsPerCellDeep; nodes_deep++) // Nodes (subcellular elements) in the z direction 00117 { 00118 for (unsigned nodes_up = 0; nodes_up < numSubCellularElementsPerCellUp; nodes_up++) // Nodes (subcellular elements) in the y direction 00119 { 00120 for (unsigned nodes_across = 0; nodes_across < numSubCellularElementsPerCellAcross; nodes_across++) // Nodes (subcellular elements) in the x direction 00121 { 00122 Node<DIM>* p_node = new Node<DIM>(node_index_counter++, 00123 false, 00124 ((cells_across * numSubCellularElementsPerCellAcross + nodes_across) * equlibrium_distance), 00125 ((cells_up * numSubCellularElementsPerCellUp + nodes_up) * equlibrium_distance), 00126 ((cells_deep * numSubCellularElementsPerCellDeep + nodes_deep) * equlibrium_distance)); 00127 local_nodes.push_back(p_node); 00128 nodes.push_back(p_node); 00129 } 00130 } 00131 } 00132 elements.push_back(new PottsElement<DIM>(element_counter++, local_nodes)); 00133 } 00134 } 00135 } 00136 00137 mpMesh = new SemMesh<DIM>(nodes, elements); 00138 } 00139 00140 template<unsigned DIM> 00141 SemMeshGenerator<DIM>::~SemMeshGenerator() 00142 { 00143 delete mpMesh; 00144 } 00145 00146 template<unsigned DIM> 00147 double SemMeshGenerator<DIM>::GetEquilibriumDistance() 00148 { 00149 return mNodeEquilibriumDistance; 00150 } 00151 00152 template<unsigned DIM> 00153 SemMesh<DIM>* SemMeshGenerator<DIM>::GetMesh() 00154 { 00155 return mpMesh; 00156 } 00157 00159 // Explicit instantiation 00161 00162 template class SemMeshGenerator<1>; 00163 template class SemMeshGenerator<2>; 00164 template class SemMeshGenerator<3>;