CellPopulationElementWriter.cpp

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00034 */
00035 
00036 #include "CellPopulationElementWriter.hpp"
00037 #include "AbstractCellPopulation.hpp"
00038 #include "MeshBasedCellPopulation.hpp"
00039 #include "CaBasedCellPopulation.hpp"
00040 #include "NodeBasedCellPopulation.hpp"
00041 #include "PottsBasedCellPopulation.hpp"
00042 #include "VertexBasedCellPopulation.hpp"
00043 
00044 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
00045 CellPopulationElementWriter<ELEMENT_DIM, SPACE_DIM>::CellPopulationElementWriter()
00046     : AbstractCellPopulationWriter<ELEMENT_DIM, SPACE_DIM>("results.vizelements")
00047 {
00048 }
00049 
00050 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
00051 void CellPopulationElementWriter<ELEMENT_DIM, SPACE_DIM>::Visit(MeshBasedCellPopulation<ELEMENT_DIM, SPACE_DIM>* pCellPopulation)
00052 {
00053     for (typename MutableMesh<ELEMENT_DIM,SPACE_DIM>::ElementIterator elem_iter = static_cast<MutableMesh<ELEMENT_DIM,SPACE_DIM>&>((pCellPopulation->rGetMesh())).GetElementIteratorBegin();
00054          elem_iter != static_cast<MutableMesh<ELEMENT_DIM,SPACE_DIM>&>((pCellPopulation->rGetMesh())).GetElementIteratorEnd();
00055          ++elem_iter)
00056     {
00057         bool element_contains_dead_cells_or_deleted_nodes = false;
00058 
00059         // Hack that covers the case where the element contains a node that is associated with a cell that has just been killed (#1129)
00060         for (unsigned i=0; i<ELEMENT_DIM+1; i++)
00061         {
00062             unsigned node_index = elem_iter->GetNodeGlobalIndex(i);
00063 
00064             if (pCellPopulation->GetNode(node_index)->IsDeleted())
00065             {
00066                 element_contains_dead_cells_or_deleted_nodes = true;
00067                 break;
00068             }
00069             else if (pCellPopulation->IsCellAttachedToLocationIndex(node_index))
00070             {
00071                 if (pCellPopulation->GetCellUsingLocationIndex(node_index)->IsDead())
00072                 {
00073                     element_contains_dead_cells_or_deleted_nodes = true;
00074                     break;
00075                 }
00076             }
00077         }
00078         if (!element_contains_dead_cells_or_deleted_nodes)
00079         {
00080             for (unsigned i=0; i<ELEMENT_DIM+1; i++)
00081             {
00082                 *this->mpOutStream << elem_iter->GetNodeGlobalIndex(i) << " ";
00083             }
00084         }
00085     }
00086 }
00087 
00088 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
00089 void CellPopulationElementWriter<ELEMENT_DIM, SPACE_DIM>::Visit(CaBasedCellPopulation<SPACE_DIM>* pCellPopulation)
00090 {
00091 }
00092 
00093 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
00094 void CellPopulationElementWriter<ELEMENT_DIM, SPACE_DIM>::Visit(NodeBasedCellPopulation<SPACE_DIM>* pCellPopulation)
00095 {
00096 }
00097 
00098 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
00099 void CellPopulationElementWriter<ELEMENT_DIM, SPACE_DIM>::Visit(PottsBasedCellPopulation<SPACE_DIM>* pCellPopulation)
00100 {
00101     // Loop over cells and find associated elements so in the same order as the cells in output files
00102     for (typename AbstractCellPopulation<SPACE_DIM, SPACE_DIM>::Iterator cell_iter = pCellPopulation->Begin();
00103          cell_iter != pCellPopulation->End();
00104          ++cell_iter)
00105     {
00106         unsigned elem_index = pCellPopulation->GetLocationIndexUsingCell(*cell_iter);
00107 
00108         // Hack that covers the case where the element is associated with a cell that has just been killed (#1129)
00109         bool elem_corresponds_to_dead_cell = false;
00110 
00111         if (pCellPopulation->IsCellAttachedToLocationIndex(elem_index))
00112         {
00113             elem_corresponds_to_dead_cell = pCellPopulation->GetCellUsingLocationIndex(elem_index)->IsDead();
00114         }
00115 
00116         // Write element data to file
00117         if (!(pCellPopulation->GetElement(elem_index)->IsDeleted()) && !elem_corresponds_to_dead_cell)
00118         {
00119             PottsElement<SPACE_DIM>* p_element = pCellPopulation->rGetMesh().GetElement(elem_index);
00120             unsigned num_nodes_in_element = p_element->GetNumNodes();
00121 
00122             // First write the number of Nodes belonging to this VertexElement
00123             *this->mpOutStream << num_nodes_in_element << " ";
00124 
00125             // Then write the global index of each Node in this element
00126             for (unsigned i=0; i<num_nodes_in_element; i++)
00127             {
00128                 *this->mpOutStream << p_element->GetNodeGlobalIndex(i) << " ";
00129             }
00130         }
00131     }
00132 }
00133 
00134 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
00135 void CellPopulationElementWriter<ELEMENT_DIM, SPACE_DIM>::Visit(VertexBasedCellPopulation<SPACE_DIM>* pCellPopulation)
00136 {
00137     // Loop over cells and find associated elements so in the same order as the cells in output files
00138     for (typename AbstractCellPopulation<SPACE_DIM, SPACE_DIM>::Iterator cell_iter = pCellPopulation->Begin();
00139          cell_iter != pCellPopulation->End();
00140          ++cell_iter)
00141     {
00142         unsigned elem_index = pCellPopulation->GetLocationIndexUsingCell(*cell_iter);
00143 
00144         // Hack that covers the case where the element is associated with a cell that has just been killed (#1129)
00145         bool elem_corresponds_to_dead_cell = false;
00146 
00147         if (pCellPopulation->IsCellAttachedToLocationIndex(elem_index))
00148         {
00149             elem_corresponds_to_dead_cell = pCellPopulation->GetCellUsingLocationIndex(elem_index)->IsDead();
00150         }
00151 
00152         // Write element data to file
00153         if (!(pCellPopulation->GetElement(elem_index)->IsDeleted()) && !elem_corresponds_to_dead_cell)
00154         {
00155             VertexElement<SPACE_DIM, SPACE_DIM>* p_element = pCellPopulation->rGetMesh().GetElement(elem_index);
00156             unsigned num_nodes_in_element = p_element->GetNumNodes();
00157 
00158             // First write the number of Nodes belonging to this VertexElement
00159             *this->mpOutStream << num_nodes_in_element << " ";
00160 
00161             // Then write the global index of each Node in this element
00162             for (unsigned i=0; i<num_nodes_in_element; i++)
00163             {
00164                 *this->mpOutStream << p_element->GetNodeGlobalIndex(i) << " ";
00165             }
00166         }
00167     }
00168 }
00169 
00170 // Explicit instantiation
00171 template class CellPopulationElementWriter<1,1>;
00172 template class CellPopulationElementWriter<1,2>;
00173 template class CellPopulationElementWriter<2,2>;
00174 template class CellPopulationElementWriter<1,3>;
00175 template class CellPopulationElementWriter<2,3>;
00176 template class CellPopulationElementWriter<3,3>;
00177 
00178 #include "SerializationExportWrapperForCpp.hpp"
00179 // Declare identifier for the serializer
00180 EXPORT_TEMPLATE_CLASS_ALL_DIMS(CellPopulationElementWriter)

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