Chaste  Release::3.4
AbstractFeAssemblerInterface.hpp
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35 
36 #ifndef ABSTRACTFEASSEMBLERINTERFACE_HPP_
37 #define ABSTRACTFEASSEMBLERINTERFACE_HPP_
38 
39 #include <cassert>
40 #include "UblasCustomFunctions.hpp"
41 #include "PetscTools.hpp"
42 
50 template <bool CAN_ASSEMBLE_VECTOR, bool CAN_ASSEMBLE_MATRIX>
51 class AbstractFeAssemblerInterface : private boost::noncopyable
52 {
53 protected:
56 
59 
66 
69 
72 
75 
78 
81 
89  virtual void DoAssemble()=0;
90 
91 public:
92 
97 
105  void SetMatrixToAssemble(Mat& rMatToAssemble, bool zeroMatrixBeforeAssembly=true);
106 
114  void SetVectorToAssemble(Vec& rVecToAssemble, bool zeroVectorBeforeAssembly);
115 
119  void Assemble()
120  {
121  mAssembleMatrix = CAN_ASSEMBLE_MATRIX;
122  mAssembleVector = CAN_ASSEMBLE_VECTOR;
123  DoAssemble();
124  }
125 
130  {
131  assert(CAN_ASSEMBLE_MATRIX);
132  mAssembleMatrix = true;
133  mAssembleVector = false;
134  DoAssemble();
135  }
136 
141  {
142  assert(CAN_ASSEMBLE_VECTOR);
143  mAssembleMatrix = false;
144  mAssembleVector = true;
145  DoAssemble();
146  }
147 
152  {
153  }
154 };
155 
156 template <bool CAN_ASSEMBLE_VECTOR, bool CAN_ASSEMBLE_MATRIX>
158  : mVectorToAssemble(NULL),
159  mMatrixToAssemble(NULL),
160  mZeroMatrixBeforeAssembly(true),
161  mZeroVectorBeforeAssembly(true)
162 {
163  assert(CAN_ASSEMBLE_VECTOR || CAN_ASSEMBLE_MATRIX);
164 }
165 
166 template <bool CAN_ASSEMBLE_VECTOR, bool CAN_ASSEMBLE_MATRIX>
168 {
169  assert(rMatToAssemble);
170  MatGetOwnershipRange(rMatToAssemble, &mOwnershipRangeLo, &mOwnershipRangeHi);
171 
172  mMatrixToAssemble = rMatToAssemble;
173  mZeroMatrixBeforeAssembly = zeroMatrixBeforeAssembly;
174 }
175 
176 template <bool CAN_ASSEMBLE_VECTOR, bool CAN_ASSEMBLE_MATRIX>
178 {
179  assert(rVecToAssemble);
180  VecGetOwnershipRange(rVecToAssemble, &mOwnershipRangeLo, &mOwnershipRangeHi);
181 
182  mVectorToAssemble = rVecToAssemble;
183  mZeroVectorBeforeAssembly = zeroVectorBeforeAssembly;
184 }
185 
186 #endif // ABSTRACTFEASSEMBLERINTERFACE_HPP_
virtual void DoAssemble()=0
void SetMatrixToAssemble(Mat &rMatToAssemble, bool zeroMatrixBeforeAssembly=true)
void SetVectorToAssemble(Vec &rVecToAssemble, bool zeroVectorBeforeAssembly)