Chaste Commit::1fd4e48e3990e67db148bc1bc4cf6991a0049d0c
ImmersedBoundaryKinematicFeedbackForce.cpp
1/*
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34*/
35
36#include "ImmersedBoundaryKinematicFeedbackForce.hpp"
37#include "ImmersedBoundaryEnumerations.hpp"
39
40template <unsigned DIM>
47
48template <unsigned DIM>
50 std::vector<std::pair<Node<DIM>*, Node<DIM>*> >& rNodePairs,
52{
53 // Update memory allocation if number of nodes has changed/on first call
54 if (mPreviousLocations.size() != rCellPopulation.GetNumNodes())
55 {
56 mPreviousLocations.resize(rCellPopulation.GetNumNodes());
57 UpdatePreviousLocations(rCellPopulation);
58 }
59
60 /*
61 * Calculate force only if neither node is in a lamina, and if nodes are in
62 * different elements.
63 */
64 auto condition_satisfied = [&rCellPopulation](const std::pair<Node<DIM>*, Node<DIM>*>& pair) -> bool
65 {
66 // Laminas do not participate in this force class
67 if (pair.first->GetRegion() == LAMINA_REGION || pair.second->GetRegion() == LAMINA_REGION)
68 {
69 return false;
70 }
71 // This force only acts on nodes in different elements
72 if (*(pair.first->ContainingElementsBegin()) == *(pair.second->ContainingElementsBegin()))
73 {
74 return false;
75 }
76 // Return true if the nodes are within threshold distance, else false
77 auto vec_a2b = rCellPopulation.rGetMesh().GetVectorFromAtoB(pair.first->rGetLocation(), pair.second->rGetLocation());
78 return norm_2(vec_a2b) < rCellPopulation.GetInteractionDistance();
79 };
80
81 for (auto&& pair : rNodePairs)
82 {
83 if (condition_satisfied(pair))
84 {
85 Node<DIM>* p_node_a = pair.first;
86 Node<DIM>* p_node_b = pair.second;
87
88 // Get the current and previous displacement between nodes
89 auto previous_disp = rCellPopulation.rGetMesh().GetVectorFromAtoB(mPreviousLocations[p_node_a->GetIndex()],
90 mPreviousLocations[p_node_b->GetIndex()]);
91 auto current_disp = rCellPopulation.rGetMesh().GetVectorFromAtoB(p_node_a->rGetLocation(),
92 p_node_b->rGetLocation());
93
94 // Calculate the relative velocity and fill in unit_perp, the direction of the force that will act
95 c_vector<double, DIM> unit_perp;
96 double relative_vel_comp = CalculateRelativeVelocityComponent(previous_disp, current_disp, unit_perp);
97
98 unsigned a_idx = *(p_node_a->ContainingElementsBegin());
99 unsigned b_idx = *(p_node_b->ContainingElementsBegin());
100
101 double node_a_elem_spacing = rCellPopulation.rGetMesh().GetAverageNodeSpacingOfElement(a_idx, false);
102 double node_b_elem_spacing = rCellPopulation.rGetMesh().GetAverageNodeSpacingOfElement(b_idx, false);
103
104 double elem_spacing = 0.5 * (node_a_elem_spacing + node_b_elem_spacing);
105
106 double eff_spring_const = mSpringConst * elem_spacing / rCellPopulation.GetIntrinsicSpacing();
107
108 /*
109 * We must scale each applied force by a factor of elem_spacing / local spacing, so that forces
110 * balance when spread to the grid later (where the multiplicative factor is the local spacing)
111 */
112 // df = K dx
113 c_vector<double, DIM> force = unit_perp * (relative_vel_comp * eff_spring_const);
114
115 c_vector<double, DIM> force_on_b = force * (elem_spacing / node_a_elem_spacing);
116 p_node_b->AddAppliedForceContribution(force_on_b);
117
118 c_vector<double, DIM> force_on_a = force * (-1.0 * elem_spacing / node_b_elem_spacing);
119 p_node_a->AddAppliedForceContribution(force_on_a);
120 }
121 }
122
123 UpdatePreviousLocations(rCellPopulation);
124
125 if (this->mAdditiveNormalNoise)
126 {
127 this->AddNormalNoiseToNodes(rCellPopulation);
128 }
129}
130
131template <unsigned DIM>
133 const c_vector<double, DIM>& rPreviousDisp,
134 const c_vector<double, DIM>& rCurrentDisp,
135 c_vector<double, DIM>& rUnitPerp)
136{
137 // Get a unit vector perpendicular to the line joining the nodes at the previous time step
138 rUnitPerp = Create_c_vector(-rPreviousDisp[1], rPreviousDisp[0]);
139 rUnitPerp /= norm_2(rUnitPerp);
140
141 // Calculate the relative velocity component in the direction of the perpendicular
142 return inner_prod(rCurrentDisp / SimulationTime::Instance()->GetTimeStep(), rUnitPerp);
143}
144
145template<unsigned DIM>
148{
149 /*
150 * Populate the mPreviousLocations vector with the current location of
151 * nodes, so it's ready for next time step.
152 */
153 for (const auto& p_node : rCellPopulation.rGetMesh().rGetNodes())
154 {
155 if (p_node->GetRegion() != LAMINA_REGION)
156 {
157 if (p_node->GetIndex() >= mPreviousLocations.size())
158 {
159 mPreviousLocations.resize(p_node->GetIndex() + 1);
160 }
161
162 mPreviousLocations[p_node->GetIndex()] = p_node->rGetLocation();
163 }
164 }
165}
166
167template<unsigned DIM>
169 out_stream& rParamsFile)
170{
171 *rParamsFile << "\t\t\t<SpringConstant>" << mSpringConst << "</SpringConstant>\n";
172
173 // Call method on direct parent class
175}
176
177template<unsigned DIM>
179{
180 return mSpringConst;
181}
182
183template<unsigned DIM>
185 double springConst)
186{
187 mSpringConst = springConst;
188}
189
190// Explicit instantiation
194
195// Serialization for Boost >= 1.36
#define EXPORT_TEMPLATE_CLASS_SAME_DIMS(CLASS)
virtual void OutputImmersedBoundaryForceParameters(out_stream &rParamsFile)=0
ImmersedBoundaryMesh< DIM, DIM > & rGetMesh()
void UpdatePreviousLocations(ImmersedBoundaryCellPopulation< DIM > &rCellPopulation)
double CalculateRelativeVelocityComponent(const c_vector< double, DIM > &rPreviousDisp, const c_vector< double, DIM > &rCurrentDisp, c_vector< double, DIM > &rUnitPerp)
void AddImmersedBoundaryForceContribution(std::vector< std::pair< Node< DIM > *, Node< DIM > * > > &rNodePairs, ImmersedBoundaryCellPopulation< DIM > &rCellPopulation)
const std::vector< Node< SPACE_DIM > * > & rGetNodes() const
double GetAverageNodeSpacingOfElement(unsigned index, bool recalculate=true)
c_vector< double, SPACE_DIM > GetVectorFromAtoB(const c_vector< double, SPACE_DIM > &rLocation1, const c_vector< double, SPACE_DIM > &rLocation2)
Definition Node.hpp:59
ContainingElementIterator ContainingElementsBegin() const
Definition Node.hpp:485
const c_vector< double, SPACE_DIM > & rGetLocation() const
Definition Node.cpp:139
unsigned GetIndex() const
Definition Node.cpp:158
void AddAppliedForceContribution(const c_vector< double, SPACE_DIM > &rForceContribution)
Definition Node.cpp:224
static SimulationTime * Instance()