Chaste Commit::1fd4e48e3990e67db148bc1bc4cf6991a0049d0c
VertexElement.cpp
1/*
2
3Copyright (c) 2005-2024, University of Oxford.
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34*/
35#include "VertexElement.hpp"
36#include <cassert>
37
38
39template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
41 const std::vector<VertexElement<ELEMENT_DIM-1,SPACE_DIM>*>& rFaces,
42 const std::vector<bool>& rOrientations,
43 const std::vector<Node<SPACE_DIM>*>& rNodes)
44 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index, rNodes),
45 mFaces(rFaces),
46 mOrientations(rOrientations)
47{
48 // This constructor should only be used in 3D
49 assert(SPACE_DIM == 3); // LCOV_EXCL_LINE - code will be removed at compile time
50
51 // Each face must have an associated orientation
52 assert(mFaces.size() == mOrientations.size());
53
54 if (SPACE_DIM == ELEMENT_DIM)
55 {
56 // Register element with nodes
57 this->RegisterWithNodes();
58 }
59}
60
61template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
63 const std::vector<VertexElement<ELEMENT_DIM-1,SPACE_DIM>*>& rFaces,
64 const std::vector<bool>& rOrientations)
65 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index),
66 mFaces(rFaces),
67 mOrientations(rOrientations)
68{
69 // Each face must have an associated orientation
70 assert(mFaces.size() == mOrientations.size());
71
72 // Make a set of nodes with mFaces
73 std::set<Node<SPACE_DIM>* > nodes_set;
74 for (unsigned face_index=0; face_index<mFaces.size(); face_index++)
75 {
76 for (unsigned node_index=0; node_index<mFaces[face_index]->GetNumNodes(); node_index++)
77 {
78 nodes_set.insert(mFaces[face_index]->GetNode(node_index));
79 }
80 }
81
82 // Populate mNodes
83 for (typename std::set< Node<SPACE_DIM>* >::iterator node_iter = nodes_set.begin();
84 node_iter != nodes_set.end();
85 ++node_iter)
86 {
87 this->mNodes.push_back(*node_iter);
88 }
89
90 // Register element with nodes
91 this->RegisterWithNodes();
92}
93
94template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
96 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index)
97{
98}
99
100template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
102 const std::vector<Node<SPACE_DIM>*>& rNodes)
103 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index, rNodes)
105}
106
107template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
111
112template <unsigned ELEMENT_DIM, unsigned SPACE_DIM>
114{
115 return mFaces.size();
116}
118template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
120{
121 // Add pFace to the end of mFaces
122 this->mFaces.push_back(pFace);
123
124 // Create a set of indices of nodes currently owned by this element
125 std::set<unsigned> node_indices;
126 for (unsigned local_index=0; local_index<this->GetNumNodes(); local_index++)
127 {
128 node_indices.insert(this->GetNodeGlobalIndex(local_index));
129 }
130
131 // Loop over nodes owned by pFace
132 unsigned end_index = this->GetNumNodes()-1;
133 for (unsigned local_index=0; local_index<pFace->GetNumNodes(); local_index++)
134 {
135 // If this node is not already owned by this element...
136 unsigned global_index = pFace->GetNodeGlobalIndex(local_index);
137 if (node_indices.find(global_index) == node_indices.end())
139 // ... then add it to the element (and vice versa)
140 this->AddNode(pFace->GetNode(local_index), end_index);
141 end_index++;
142 }
143 }
144}
145
146template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
147VertexElement<ELEMENT_DIM-1, SPACE_DIM>* VertexElement<ELEMENT_DIM, SPACE_DIM>::GetFace(unsigned index) const
148{
149 assert(index < mFaces.size());
150 return mFaces[index];
152
153template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
155{
156 assert(index < mOrientations.size());
157 return mOrientations[index];
159
161// Specialization for 1d elements //
162// //
163// 1d elements are just edges (lines) //
170template<unsigned SPACE_DIM>
171VertexElement<1, SPACE_DIM>::VertexElement(unsigned index, const std::vector<Node<SPACE_DIM>*>& rNodes)
172 : MutableElement<1, SPACE_DIM>(index, rNodes)
173{
174}
175
176template<unsigned SPACE_DIM>
178{
179 return 0;
180}
181
182template<unsigned SPACE_DIM>
184{
185 return nullptr;
186}
187
188template<unsigned SPACE_DIM>
190{
191 return false;
192}
193
194
195// Explicit instantiation
196template class VertexElement<1,1>;
197template class VertexElement<1,2>;
198template class VertexElement<1,3>;
199template class VertexElement<2,2>;
200template class VertexElement<2,3>;
201template class VertexElement<3,3>;
Node< SPACE_DIM > * GetNode(unsigned localIndex) const
unsigned GetNumNodes() const
unsigned GetNodeGlobalIndex(unsigned localIndex) const
std::vector< Node< SPACE_DIM > * > mNodes
Definition Node.hpp:59
VertexElement< ELEMENT_DIM-1, SPACE_DIM > * GetFace(unsigned index) const
std::vector< bool > mOrientations
void AddFace(VertexElement< ELEMENT_DIM-1, SPACE_DIM > *pFace)
VertexElement(unsigned index, const std::vector< VertexElement< ELEMENT_DIM-1, SPACE_DIM > * > &rFaces, const std::vector< bool > &rOrientations)
std::vector< VertexElement< ELEMENT_DIM-1, SPACE_DIM > * > mFaces
bool FaceIsOrientatedClockwise(unsigned index) const
unsigned GetNumFaces() const