Chaste Release::3.1
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00001 /* 00002 00003 Copyright (c) 2005-2012, University of Oxford. 00004 All rights reserved. 00005 00006 University of Oxford means the Chancellor, Masters and Scholars of the 00007 University of Oxford, having an administrative office at Wellington 00008 Square, Oxford OX1 2JD, UK. 00009 00010 This file is part of Chaste. 00011 00012 Redistribution and use in source and binary forms, with or without 00013 modification, are permitted provided that the following conditions are met: 00014 * Redistributions of source code must retain the above copyright notice, 00015 this list of conditions and the following disclaimer. 00016 * Redistributions in binary form must reproduce the above copyright notice, 00017 this list of conditions and the following disclaimer in the documentation 00018 and/or other materials provided with the distribution. 00019 * Neither the name of the University of Oxford nor the names of its 00020 contributors may be used to endorse or promote products derived from this 00021 software without specific prior written permission. 00022 00023 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00024 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00025 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00026 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00027 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00028 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE 00029 GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00031 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT 00032 OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00033 00034 */ 00035 #include "VertexElement.hpp" 00036 #include "RandomNumberGenerator.hpp" 00037 #include <cassert> 00038 00039 00040 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00041 VertexElement<ELEMENT_DIM, SPACE_DIM>::VertexElement(unsigned index, 00042 const std::vector<VertexElement<ELEMENT_DIM-1,SPACE_DIM>*>& rFaces, 00043 const std::vector<bool>& rOrientations, 00044 const std::vector<Node<SPACE_DIM>*>& rNodes) 00045 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index, rNodes), 00046 mFaces(rFaces), 00047 mOrientations(rOrientations) 00048 { 00049 // This constructor should only be used in 3D 00050 assert(SPACE_DIM == 3); 00051 00052 // Each face must have an associated orientation 00053 assert(mFaces.size() == mOrientations.size()); 00054 00055 if (SPACE_DIM == ELEMENT_DIM) 00056 { 00057 // Register element with nodes 00058 this->RegisterWithNodes(); 00059 } 00060 } 00061 00062 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00063 VertexElement<ELEMENT_DIM, SPACE_DIM>::VertexElement(unsigned index, 00064 const std::vector<VertexElement<ELEMENT_DIM-1,SPACE_DIM>*>& rFaces, 00065 const std::vector<bool>& rOrientations) 00066 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index), 00067 mFaces(rFaces), 00068 mOrientations(rOrientations) 00069 { 00070 // Each face must have an associated orientation 00071 assert(mFaces.size() == mOrientations.size()); 00072 00073 // Make a set of nodes with mFaces 00074 std::set<Node<SPACE_DIM>* > nodes_set; 00075 for (unsigned face_index=0; face_index<mFaces.size(); face_index++) 00076 { 00077 for (unsigned node_index=0; node_index<mFaces[face_index]->GetNumNodes(); node_index++) 00078 { 00079 nodes_set.insert(mFaces[face_index]->GetNode(node_index)); 00080 } 00081 } 00082 00083 // Populate mNodes 00084 for (typename std::set< Node<SPACE_DIM>* >::iterator node_iter = nodes_set.begin(); 00085 node_iter != nodes_set.end(); 00086 ++node_iter) 00087 { 00088 this->mNodes.push_back(*node_iter); 00089 } 00090 00091 // Register element with nodes 00092 this->RegisterWithNodes(); 00093 } 00094 00095 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00096 VertexElement<ELEMENT_DIM, SPACE_DIM>::VertexElement(unsigned index) 00097 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index) 00098 { 00099 } 00100 00101 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00102 VertexElement<ELEMENT_DIM, SPACE_DIM>::VertexElement(unsigned index, 00103 const std::vector<Node<SPACE_DIM>*>& rNodes) 00104 : MutableElement<ELEMENT_DIM, SPACE_DIM>(index, rNodes) 00105 { 00106 } 00107 00108 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00109 VertexElement<ELEMENT_DIM, SPACE_DIM>::~VertexElement() 00110 { 00111 } 00112 00113 template <unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00114 unsigned VertexElement<ELEMENT_DIM, SPACE_DIM>::GetNumFaces() const 00115 { 00116 return mFaces.size(); 00117 } 00118 00119 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00120 void VertexElement<ELEMENT_DIM, SPACE_DIM>::AddFace(VertexElement<ELEMENT_DIM-1,SPACE_DIM>* pFace) 00121 { 00122 // Add pFace to the end of mFaces 00123 this->mFaces.push_back(pFace); 00124 00125 // Create a set of indices of nodes currently owned by this element 00126 std::set<unsigned> node_indices; 00127 for (unsigned local_index=0; local_index<this->GetNumNodes(); local_index++) 00128 { 00129 node_indices.insert(this->GetNodeGlobalIndex(local_index)); 00130 } 00131 00132 // Loop over nodes owned by pFace 00133 unsigned end_index = this->GetNumNodes()-1; 00134 for (unsigned local_index=0; local_index<pFace->GetNumNodes(); local_index++) 00135 { 00136 // If this node is not already owned by this element... 00137 unsigned global_index = pFace->GetNodeGlobalIndex(local_index); 00138 if (node_indices.find(global_index) == node_indices.end()) 00139 { 00140 // ... then add it to the element (and vice versa) 00141 this->AddNode(pFace->GetNode(local_index), end_index); 00142 end_index++; 00143 } 00144 } 00145 } 00146 00147 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00148 VertexElement<ELEMENT_DIM-1, SPACE_DIM>* VertexElement<ELEMENT_DIM, SPACE_DIM>::GetFace(unsigned index) const 00149 { 00150 assert(index < mFaces.size()); 00151 return mFaces[index]; 00152 } 00153 00154 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM> 00155 bool VertexElement<ELEMENT_DIM, SPACE_DIM>::FaceIsOrientatedClockwise(unsigned index) const 00156 { 00157 assert(index < mOrientations.size()); 00158 return mOrientations[index]; 00159 } 00160 00162 // Specialization for 1d elements // 00163 // // 00164 // 1d elements are just edges (lines) // 00166 00171 template<unsigned SPACE_DIM> 00172 VertexElement<1, SPACE_DIM>::VertexElement(unsigned index, const std::vector<Node<SPACE_DIM>*>& rNodes) 00173 : MutableElement<1, SPACE_DIM>(index, rNodes) 00174 { 00175 } 00176 00177 template<unsigned SPACE_DIM> 00178 unsigned VertexElement<1, SPACE_DIM>::GetNumFaces() const 00179 { 00180 return 0; 00181 } 00182 00183 template<unsigned SPACE_DIM> 00184 VertexElement<0, SPACE_DIM>* VertexElement<1, SPACE_DIM>::GetFace(unsigned index) const 00185 { 00186 return NULL; 00187 } 00188 00189 template<unsigned SPACE_DIM> 00190 bool VertexElement<1, SPACE_DIM>::FaceIsOrientatedClockwise(unsigned index) const 00191 { 00192 return false; 00193 } 00194 00195 00197 // Explicit instantiation 00199 00200 template class VertexElement<1,1>; 00201 template class VertexElement<1,2>; 00202 template class VertexElement<1,3>; 00203 template class VertexElement<2,2>; 00204 template class VertexElement<2,3>; 00205 template class VertexElement<3,3>;