Chaste  Release::3.4
CellPopulationElementWriter.cpp
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35 
36 #include "CellPopulationElementWriter.hpp"
37 #include "AbstractCellPopulation.hpp"
38 #include "MeshBasedCellPopulation.hpp"
39 #include "CaBasedCellPopulation.hpp"
40 #include "NodeBasedCellPopulation.hpp"
41 #include "PottsBasedCellPopulation.hpp"
42 #include "VertexBasedCellPopulation.hpp"
43 
44 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
46  : AbstractCellPopulationWriter<ELEMENT_DIM, SPACE_DIM>("results.vizelements")
47 {
48 }
49 
50 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
52 {
54  elem_iter != static_cast<MutableMesh<ELEMENT_DIM,SPACE_DIM>&>((pCellPopulation->rGetMesh())).GetElementIteratorEnd();
55  ++elem_iter)
56  {
57  bool element_contains_dead_cells_or_deleted_nodes = false;
58 
59  // Hack that covers the case where the element contains a node that is associated with a cell that has just been killed (#1129)
60  for (unsigned i=0; i<ELEMENT_DIM+1; i++)
61  {
62  unsigned node_index = elem_iter->GetNodeGlobalIndex(i);
63 
64  if (pCellPopulation->GetNode(node_index)->IsDeleted())
65  {
66  element_contains_dead_cells_or_deleted_nodes = true;
67  break;
68  }
69  else if (pCellPopulation->IsCellAttachedToLocationIndex(node_index))
70  {
71  if (pCellPopulation->GetCellUsingLocationIndex(node_index)->IsDead())
72  {
73  element_contains_dead_cells_or_deleted_nodes = true;
74  break;
75  }
76  }
77  }
78  if (!element_contains_dead_cells_or_deleted_nodes)
79  {
80  for (unsigned i=0; i<ELEMENT_DIM+1; i++)
81  {
82  *this->mpOutStream << elem_iter->GetNodeGlobalIndex(i) << " ";
83  }
84  }
85  }
86 }
87 
88 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
90 {
91 }
92 
93 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
95 {
96 }
97 
98 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
100 {
101  // Loop over cells and find associated elements so in the same order as the cells in output files
102  for (typename AbstractCellPopulation<SPACE_DIM, SPACE_DIM>::Iterator cell_iter = pCellPopulation->Begin();
103  cell_iter != pCellPopulation->End();
104  ++cell_iter)
105  {
106  unsigned elem_index = pCellPopulation->GetLocationIndexUsingCell(*cell_iter);
107 
108  // Hack that covers the case where the element is associated with a cell that has just been killed (#1129)
109  bool elem_corresponds_to_dead_cell = false;
110 
111  if (pCellPopulation->IsCellAttachedToLocationIndex(elem_index))
112  {
113  elem_corresponds_to_dead_cell = pCellPopulation->GetCellUsingLocationIndex(elem_index)->IsDead();
114  }
115 
116  // Write element data to file
117  if (!(pCellPopulation->GetElement(elem_index)->IsDeleted()) && !elem_corresponds_to_dead_cell)
118  {
119  PottsElement<SPACE_DIM>* p_element = pCellPopulation->rGetMesh().GetElement(elem_index);
120  unsigned num_nodes_in_element = p_element->GetNumNodes();
121 
122  // First write the number of Nodes belonging to this VertexElement
123  *this->mpOutStream << num_nodes_in_element << " ";
124 
125  // Then write the global index of each Node in this element
126  for (unsigned i=0; i<num_nodes_in_element; i++)
127  {
128  *this->mpOutStream << p_element->GetNodeGlobalIndex(i) << " ";
129  }
130  }
131  }
132 }
133 
134 template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
136 {
137  // Loop over cells and find associated elements so in the same order as the cells in output files
138  for (typename AbstractCellPopulation<SPACE_DIM, SPACE_DIM>::Iterator cell_iter = pCellPopulation->Begin();
139  cell_iter != pCellPopulation->End();
140  ++cell_iter)
141  {
142  unsigned elem_index = pCellPopulation->GetLocationIndexUsingCell(*cell_iter);
143 
144  // Hack that covers the case where the element is associated with a cell that has just been killed (#1129)
145  bool elem_corresponds_to_dead_cell = false;
146 
147  if (pCellPopulation->IsCellAttachedToLocationIndex(elem_index))
148  {
149  elem_corresponds_to_dead_cell = pCellPopulation->GetCellUsingLocationIndex(elem_index)->IsDead();
150  }
151 
152  // Write element data to file
153  if (!(pCellPopulation->GetElement(elem_index)->IsDeleted()) && !elem_corresponds_to_dead_cell)
154  {
155  VertexElement<SPACE_DIM, SPACE_DIM>* p_element = pCellPopulation->rGetMesh().GetElement(elem_index);
156  unsigned num_nodes_in_element = p_element->GetNumNodes();
157 
158  // First write the number of Nodes belonging to this VertexElement
159  *this->mpOutStream << num_nodes_in_element << " ";
160 
161  // Then write the global index of each Node in this element
162  for (unsigned i=0; i<num_nodes_in_element; i++)
163  {
164  *this->mpOutStream << p_element->GetNodeGlobalIndex(i) << " ";
165  }
166  }
167  }
168 }
169 
170 // Explicit instantiation
171 template class CellPopulationElementWriter<1,1>;
172 template class CellPopulationElementWriter<1,2>;
173 template class CellPopulationElementWriter<2,2>;
174 template class CellPopulationElementWriter<1,3>;
175 template class CellPopulationElementWriter<2,3>;
176 template class CellPopulationElementWriter<3,3>;
177 
179 // Declare identifier for the serializer
ElementIterator GetElementIteratorBegin(bool skipDeletedElements=true)
virtual void Visit(MeshBasedCellPopulation< ELEMENT_DIM, SPACE_DIM > *pCellPopulation)
virtual CellPtr GetCellUsingLocationIndex(unsigned index)
unsigned GetLocationIndexUsingCell(CellPtr pCell)
unsigned GetNodeGlobalIndex(unsigned localIndex) const
bool IsCellAttachedToLocationIndex(unsigned index)
VertexElement< ELEMENT_DIM, SPACE_DIM > * GetElement(unsigned index) const
Definition: VertexMesh.cpp:639
MutableMesh< ELEMENT_DIM, SPACE_DIM > & rGetMesh()
MutableVertexMesh< DIM, DIM > & rGetMesh()
unsigned GetNumNodes() const
#define EXPORT_TEMPLATE_CLASS_ALL_DIMS(CLASS)
Node< SPACE_DIM > * GetNode(unsigned index)
PottsElement< DIM > * GetElement(unsigned elementIndex)
VertexElement< DIM, DIM > * GetElement(unsigned elementIndex)