Chaste Commit::baa90ac2819b962188b7562f2326be23c47859a7
Cylindrical2dVertexMesh.cpp
1/*
2
3Copyright (c) 2005-2024, University of Oxford.
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6University of Oxford means the Chancellor, Masters and Scholars of the
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10This file is part of Chaste.
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12Redistribution and use in source and binary forms, with or without
13modification, are permitted provided that the following conditions are met:
14 * Redistributions of source code must retain the above copyright notice,
15 this list of conditions and the following disclaimer.
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23THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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32OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
34*/
35
36#include "Cylindrical2dVertexMesh.hpp"
37#include "Cylindrical2dMesh.hpp"
38
40 std::vector<Node<2>*> nodes,
41 std::vector<VertexElement<2, 2>*> vertexElements,
42 double cellRearrangementThreshold,
43 double t2Threshold)
44 : MutableVertexMesh<2,2>(nodes, vertexElements, cellRearrangementThreshold, t2Threshold),
45 mWidth(width),
46 mpMeshForVtk(nullptr)
47{
48 // Call ReMesh() to remove any deleted nodes and relabel
49 ReMesh();
50}
51
53 : mWidth(rMesh.GetWidth(0)),
54 mpMeshForVtk(nullptr)
55{
56 mpDelaunayMesh = &rMesh;
57
58 // Reset member variables and clear mNodes, mFaces and mElements
59 Clear();
60
61 if (!isBounded)
62 {
63 unsigned num_elements = mpDelaunayMesh->GetNumAllNodes();
64 unsigned num_nodes = mpDelaunayMesh->GetNumAllElements();
65
66 // Allocate memory for mNodes and mElements
67 this->mNodes.reserve(num_nodes);
68
69 // Create as many elements as there are nodes in the mesh
70 mElements.reserve(num_elements);
71
72 for (unsigned elem_index=0; elem_index<num_elements; elem_index++)
73 {
74 VertexElement<2,2>* p_element = new VertexElement<2,2>(elem_index);
75 mElements.push_back(p_element);
76 }
77
78 // Populate mNodes
80
81 // Loop over all nodes and check the x locations not outside [0,mWidth]
82 for (unsigned i=0; i<mNodes.size(); i++)
83 {
85 }
86
87 // Loop over elements of the Delaunay mesh (which are nodes/vertices of this mesh)
88 for (unsigned i=0; i<num_nodes; i++)
89 {
90 // Loop over nodes owned by this triangular element in the Delaunay mesh
91 // Add this node/vertex to each of the 3 vertex elements
92 for (unsigned local_index=0; local_index<3; local_index++)
93 {
94 unsigned elem_index = mpDelaunayMesh->GetElement(i)->GetNodeGlobalIndex(local_index);
95 unsigned num_nodes_in_elem = mElements[elem_index]->GetNumNodes();
96 unsigned end_index = num_nodes_in_elem>0 ? num_nodes_in_elem-1 : 0;
97
98 mElements[elem_index]->AddNode(this->mNodes[i], end_index);
99 }
100 }
101 }
102 else // Is Bounded
103 {
104 // First create an extended mesh to include points extended from the boundary
105 std::vector<Node<2> *> nodes;
106 for (typename TetrahedralMesh<2,2>::NodeIterator node_iter = mpDelaunayMesh->GetNodeIteratorBegin();
107 node_iter != mpDelaunayMesh->GetNodeIteratorEnd();
108 ++node_iter)
109 {
110 nodes.push_back(new Node<2>(node_iter->GetIndex(), node_iter->rGetLocation(),node_iter->IsBoundaryNode()));
111 }
112
113 // Add new nodes
114 unsigned new_node_index = mpDelaunayMesh->GetNumNodes();
115 for (TetrahedralMesh<2,2>::ElementIterator elem_iter = mpDelaunayMesh->GetElementIteratorBegin();
116 elem_iter != mpDelaunayMesh->GetElementIteratorEnd();
117 ++elem_iter)
118 {
119 for (unsigned j=0; j<3; j++)
120 {
121 Node<2>* p_node_a = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex(j));
122 Node<2>* p_node_b = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex((j+1)%3));
123
124 std::set<unsigned> node_a_element_indices = p_node_a->rGetContainingElementIndices();
125 std::set<unsigned> node_b_element_indices = p_node_b->rGetContainingElementIndices();
126
127 std::set<unsigned> shared_elements;
128 std::set_intersection(node_a_element_indices.begin(),
129 node_a_element_indices.end(),
130 node_b_element_indices.begin(),
131 node_b_element_indices.end(),
132 std::inserter(shared_elements, shared_elements.begin()));
133
134
135 /*
136 * Note using boundary nodes to identify the boundary edges won't work with
137 * triangles which have 3 boundary nodes
138 * if ((p_node_a->IsBoundaryNode() && p_node_b->IsBoundaryNode()))
139 * wont work with triangles which have 3 boundary nodes so we use a more
140 * general method.
141 */
142
143 if (shared_elements.size() == 1) // It's a boundary edge
144 {
145 c_vector<double,2> edge = mpDelaunayMesh->GetVectorFromAtoB(p_node_a->rGetLocation(), p_node_b->rGetLocation());
146 c_vector<double,2> normal_vector;
147
148 normal_vector[0]= edge[1];
149 normal_vector[1]= -edge[0];
150
151 double dij = norm_2(normal_vector);
152 assert(dij>1e-5); //Sanity check
153 normal_vector /= dij;
154
155 /*
156 * Here we only add one extra node.
157 *
158 * ____ one extra image node
159 * /\
160 * /__\ edge of mesh
161 *
162 * Changing this can cause issues with stitching the left and right back together.
163 */
164
165 double ratio = 0.5;
166 c_vector<double,2> new_node_location = normal_vector + p_node_a->rGetLocation() + ratio * edge;
167
168 // Check if near other nodes
169 double node_clearance = 0.01;
170
171 if (!IsNearExistingNodes(new_node_location,nodes,node_clearance))
172 {
173 nodes.push_back(new Node<2>(new_node_index, new_node_location));
174 new_node_index++;
175 }
176 }
177 }
178 }
179
180 // Add new nodes for voids (note these nodes won't be labeled as boundary nodes here)
181 for (TetrahedralMesh<2,2>::ElementIterator elem_iter = mpDelaunayMesh->GetElementIteratorBegin();
182 elem_iter != mpDelaunayMesh->GetElementIteratorEnd();
183 ++elem_iter)
184 {
185 bool bad_element = false;
186 double edge_threshold = 1.5; //TODO think about making this a setable variable!
187
188 for (unsigned j=0; j<3; j++)
189 {
190 Node<2>* p_node_a = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex(j));
191 Node<2>* p_node_b = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex((j+1)%3));
192 if (norm_2(mpDelaunayMesh->GetVectorFromAtoB(p_node_a->rGetLocation(), p_node_b->rGetLocation()))>edge_threshold)
193 {
194 bad_element = true;
195 break;
196 }
197 }
198
199 if (bad_element)
200 {
201 for (unsigned j=0; j<3; j++)
202 {
203 Node<2>* p_node_a = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex(j));
204 Node<2>* p_node_b = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex((j+1)%3));
205
206 c_vector<double,2> edge = mpDelaunayMesh->GetVectorFromAtoB(p_node_a->rGetLocation(), p_node_b->rGetLocation());
207 double edge_length = norm_2(edge);
208
209 // The short edges in these elements are the boundaries of the void
210 if (edge_length<edge_threshold)
211 {
212 /*
213 * Here we only add one extra node.
214 *
215 * ____ one extra image node
216 * /\
217 * /__\ edge of mesh
218 *
219 * Changing this can cause issues with stitching the left and right back together.
220 */
221
222 // Short Edge so add new node
223 c_vector<double,2> normal_vector;
224
225 // Outward Normal
226 normal_vector[0]= edge[1];
227 normal_vector[1]= -edge[0];
228
229 double dij = norm_2(normal_vector);
230 assert(dij>1e-5); //Sanity check
231 normal_vector /= dij;
232
233 double bound_offset = 1.0; //TODO Think about makeing this a setable variable!
234 c_vector<double,2> new_node_location = -bound_offset*normal_vector + p_node_a->rGetLocation() + 0.5 * edge;
235
236 nodes.push_back(new Node<2>(new_node_index, new_node_location));
237 new_node_index++;
238 }
239 }
240 }
241 }
242
243 // Loop over all nodes and check they're not outside [0,mWidth)
244 for (unsigned i=0; i<nodes.size(); i++)
245 {
246 CheckNodeLocation(nodes[i]);
247 }
248
249 Cylindrical2dMesh extended_mesh(mpDelaunayMesh->GetWidth(0),nodes);
250
251 unsigned num_elements = mpDelaunayMesh->GetNumAllNodes();
252 unsigned num_nodes = extended_mesh.GetNumAllElements();
253
254 // Allocate memory for mNodes and mElements
255 this->mNodes.reserve(num_nodes);
256
257 // Create as many elements as there are nodes in the mesh
258 mElements.reserve(num_elements);
259 for (unsigned elem_index = 0; elem_index < num_elements; elem_index++)
260 {
261 VertexElement<2, 2>* p_element = new VertexElement<2, 2>(elem_index);
262 mElements.push_back(p_element);
263 }
264
265 // Populate mNodes
267
268 // Loop over all nodes and check the x locations not outside [0,mWidth]
269 for (unsigned i=0; i<mNodes.size(); i++)
270 {
272 }
273 // Loop over elements of the Delaunay mesh (which are nodes/vertices of this mesh)
274 for (unsigned i = 0; i < num_nodes; i++)
275 {
276 // Loop over nodes owned by this triangular element in the Delaunay mesh
277 // Add this node/vertex to each of the 3 vertex elements
278 for (unsigned local_index = 0; local_index < 3; local_index++)
279 {
280 unsigned elem_index = extended_mesh.GetElement(i)->GetNodeGlobalIndex(local_index);
281
282 if (elem_index < num_elements)
283 {
284 unsigned num_nodes_in_elem = mElements[elem_index]->GetNumNodes();
285 unsigned end_index = num_nodes_in_elem > 0 ? num_nodes_in_elem - 1 : 0;
286
287 mElements[elem_index]->AddNode(this->mNodes[i], end_index);
288 }
289 }
290 }
291 }
292
293 // Reorder mNodes anticlockwise
294 for (unsigned elem_index=0; elem_index<mElements.size(); elem_index++)
295 {
301 std::vector<std::pair<double, unsigned> > index_angle_list;
302 for (unsigned local_index=0; local_index<mElements[elem_index]->GetNumNodes(); local_index++)
303 {
304 c_vector<double, 2> vectorA = mpDelaunayMesh->GetNode(elem_index)->rGetLocation();
305 c_vector<double, 2> vectorB = mElements[elem_index]->GetNodeLocation(local_index);
306 c_vector<double, 2> centre_to_vertex = mpDelaunayMesh->GetVectorFromAtoB(vectorA, vectorB);
307
308 double angle = atan2(centre_to_vertex(1), centre_to_vertex(0));
309 unsigned global_index = mElements[elem_index]->GetNodeGlobalIndex(local_index);
310
311 std::pair<double, unsigned> pair(angle, global_index);
312 index_angle_list.push_back(pair);
313 }
314
315 // Sort the list in order of increasing angle
316 sort(index_angle_list.begin(), index_angle_list.end());
317
318 // Create a new Voronoi element and pass in the appropriate Nodes, ordered anticlockwise
319 VertexElement<2,2>* p_new_element = new VertexElement<2,2>(elem_index);
320 for (unsigned count = 0; count < index_angle_list.size(); count++)
321 {
322 unsigned local_index = count>1 ? count-1 : 0;
323 p_new_element->AddNode(mNodes[index_angle_list[count].second], local_index);
324 }
325
326 // Replace the relevant member of mElements with this Voronoi element
327 delete mElements[elem_index];
328 mElements[elem_index] = p_new_element;
329 }
330
331 this->mMeshChangesDuringSimulation = false;
332}
333
335 : mpMeshForVtk(nullptr)
336{
337}
338
340{
341 if (mpMeshForVtk != nullptr)
342 {
343 delete mpMeshForVtk;
344 }
345}
346
347c_vector<double, 2> Cylindrical2dVertexMesh::GetVectorFromAtoB(const c_vector<double, 2>& rLocation1, const c_vector<double, 2>& rLocation2)
348{
349 assert(mWidth > 0.0);
350
351 c_vector<double, 2> vector = rLocation2 - rLocation1;
352 vector[0] = fmod(vector[0], mWidth);
353
354 // If the points are more than halfway around the cylinder apart, measure the other way
355 if (vector[0] > 0.5 * mWidth)
356 {
357 vector[0] -= mWidth;
358 }
359 else if (vector[0] < -0.5 * mWidth)
360 {
361 vector[0] += mWidth;
362 }
363 return vector;
364}
365
367{
368 double x_coord = point.rGetLocation()[0];
369
370 // Perform a periodic movement if necessary
371 if (x_coord >= mWidth)
372 {
373 // Move point to the left
374 point.SetCoordinate(0, x_coord - mWidth);
375 }
376 else if (x_coord < 0.0)
377 {
378 // Move point to the right
379 point.SetCoordinate(0, x_coord + mWidth);
380 }
381
382 // Update the node's location
383 MutableVertexMesh<2,2>::SetNode(nodeIndex, point);
384}
385
386double Cylindrical2dVertexMesh::GetWidth(const unsigned& rDimension) const
387{
388 double width = 0.0;
389 assert(rDimension==0 || rDimension==1);
390 if (rDimension==0)
391 {
392 width = mWidth;
393 }
394 else
395 {
396 width = VertexMesh<2,2>::GetWidth(rDimension);
397 }
398 return width;
399}
400
402{
403 CheckNodeLocation(pNewNode);
404
405 unsigned node_index = MutableVertexMesh<2,2>::AddNode(pNewNode);
406
407 return node_index;
408}
409
411{
412 double x_location = pNode->rGetLocation()[0];
413 if (x_location < 0)
414 {
415 pNode->rGetModifiableLocation()[0] = x_location + mWidth;
416 }
417 else if (x_location >= mWidth)
418 {
419 pNode->rGetModifiableLocation()[0] = x_location - mWidth;
420 }
421}
422
423void Cylindrical2dVertexMesh::Scale(const double xScale, const double yScale, const double zScale)
424{
425 assert(zScale == 1.0);
426
427 AbstractMesh<2, 2>::Scale(xScale, yScale);
428
429 // Also rescale the width of the mesh (this effectively scales the domain)
430 mWidth *= xScale;
431}
432
434{
435 unsigned num_nodes = GetNumNodes();
436
437 std::vector<Node<2>*> temp_nodes(3 * num_nodes);
438 std::vector<VertexElement<2, 2>*> elements;
439
440 // Create three copies of each node
441 for (unsigned index=0; index<num_nodes; index++)
442 {
443 c_vector<double, 2> location;
444 location = GetNode(index)->rGetLocation();
445
446 // Node copy at original location
447 Node<2>* p_node = new Node<2>(index, false, location[0], location[1]);
448 temp_nodes[index] = p_node;
449
450 // Node copy shifted right
451 p_node = new Node<2>(num_nodes + index, false, location[0] + mWidth, location[1]);
452 temp_nodes[num_nodes + index] = p_node;
453
454 // Node copy shifted left
455 p_node = new Node<2>(2 * num_nodes + index, false, location[0] - mWidth, location[1]);
456 temp_nodes[2*num_nodes + index] = p_node;
457 }
458
459 // Iterate over elements
461 elem_iter != GetElementIteratorEnd();
462 ++elem_iter)
463 {
464 unsigned elem_index = elem_iter->GetIndex();
465 unsigned num_nodes_in_elem = elem_iter->GetNumNodes();
466
467 std::vector<Node<2>*> elem_nodes;
468
469 // Compute whether the element straddles either periodic boundary
470 bool element_straddles_left_right_boundary = false;
471
472 const c_vector<double, 2>& r_this_node_location = elem_iter->GetNode(0)->rGetLocation();
473 for (unsigned local_index=0; local_index<num_nodes_in_elem; local_index++)
474 {
475 const c_vector<double, 2>& r_next_node_location = elem_iter->GetNode((local_index+1)%num_nodes_in_elem)->rGetLocation();
476 c_vector<double, 2> vector;
477 vector = r_next_node_location - r_this_node_location;
478
479 if (fabs(vector[0]) > 0.5 * mWidth)
480 {
481 element_straddles_left_right_boundary = true;
482 }
483 }
484
485 /* If this is a voronoi tesselation make sure the elements contain
486 * the original Delaunay node
487 */
488 bool element_centre_on_right = true;
490 {
491 unsigned delaunay_index = this->GetDelaunayNodeIndexCorrespondingToVoronoiElementIndex(elem_index);
492 double element_centre_x_location = this->mpDelaunayMesh->GetNode(delaunay_index)->rGetLocation()[0];
493 if (element_centre_x_location < 0.5 * mWidth)
494 {
495 element_centre_on_right = false;
496 }
497 }
498
499 // Use the above information when duplicating the element in the vtk mesh
500 for (unsigned local_index=0; local_index<num_nodes_in_elem; local_index++)
501 {
502 unsigned this_node_index = elem_iter->GetNodeGlobalIndex(local_index);
503
504 // If the element straddles the left/right periodic boundary...
505 if (element_straddles_left_right_boundary)
506 {
507 // ...and this node is located to the left of the centre of the mesh...
508 bool node_is_right_of_centre = (elem_iter->GetNode(local_index)->rGetLocation()[0] - 0.5 * mWidth > 0);
509 if (!node_is_right_of_centre && element_centre_on_right)
510 {
511 // ...then choose the equivalent node to the right
512 this_node_index += num_nodes;
513 }
514 else if (node_is_right_of_centre && !element_centre_on_right)
515 {
516 // ...then choose the equivalent node to the left
517 this_node_index += 2 * num_nodes;
518 }
519 }
520
521 elem_nodes.push_back(temp_nodes[this_node_index]);
522 }
523
524 VertexElement<2,2>* p_element = new VertexElement<2,2>(elem_index, elem_nodes);
525 elements.push_back(p_element);
526 }
527
528 // Now delete any nodes from the mesh for VTK that are not contained in any elements
529 std::vector<Node<2>*> nodes;
530 unsigned count = 0;
531 for (unsigned index=0; index<temp_nodes.size(); index++)
532 {
533 unsigned num_elems_containing_this_node = temp_nodes[index]->rGetContainingElementIndices().size();
534
535 if (num_elems_containing_this_node == 0)
536 {
537 // Avoid memory leak
538 delete temp_nodes[index];
539 }
540 else
541 {
542 temp_nodes[index]->SetIndex(count);
543 nodes.push_back(temp_nodes[index]);
544 count++;
545 }
546 }
547
548 if (mpMeshForVtk != nullptr)
549 {
550 delete mpMeshForVtk;
551 }
552
553 mpMeshForVtk = new VertexMesh<2,2>(nodes, elements);
554 return mpMeshForVtk;
555}
556
557// Serialization for Boost >= 1.36
#define CHASTE_CLASS_EXPORT(T)
bool mMeshChangesDuringSimulation
virtual double GetWidth(const unsigned &rDimension) const
Node< SPACE_DIM > * GetNode(unsigned index) const
std::vector< Node< SPACE_DIM > * > mNodes
virtual void Scale(const double xFactor=1.0, const double yFactor=1.0, const double zFactor=1.0)
Element< ELEMENT_DIM, SPACE_DIM > * GetElement(unsigned index) const
c_vector< double, DIM > & rGetLocation()
void SetCoordinate(unsigned i, double value)
void SetNode(unsigned nodeIndex, ChastePoint< 2 > point)
double GetWidth(const unsigned &rDimension) const
c_vector< double, 2 > GetVectorFromAtoB(const c_vector< double, 2 > &rLocation1, const c_vector< double, 2 > &rLocation2)
unsigned AddNode(Node< 2 > *pNewNode)
void Scale(const double xScale=1.0, const double yScale=1.0, const double zScale=1.0)
void CheckNodeLocation(Node< 2 > *pNode)
VertexMesh< 2, 2 > * GetMeshForVtk()
void AddNode(Node< SPACE_DIM > *pNode, const unsigned &rIndex)
unsigned AddNode(Node< SPACE_DIM > *pNewNode)
virtual void SetNode(unsigned nodeIndex, ChastePoint< SPACE_DIM > point)
Definition Node.hpp:59
std::set< unsigned > & rGetContainingElementIndices()
Definition Node.cpp:300
c_vector< double, SPACE_DIM > & rGetModifiableLocation()
Definition Node.cpp:151
const c_vector< double, SPACE_DIM > & rGetLocation() const
Definition Node.cpp:139
unsigned GetIndex() const
Definition Node.cpp:158
VertexElementIterator GetElementIteratorEnd()
TetrahedralMesh< ELEMENT_DIM, SPACE_DIM > * mpDelaunayMesh
bool IsNearExistingNodes(c_vector< double, SPACE_DIM > newNodeLocation, std::vector< Node< SPACE_DIM > * > nodesToCheck, double minClearance)
VertexElementIterator GetElementIteratorBegin(bool skipDeletedElements=true)
unsigned GetDelaunayNodeIndexCorrespondingToVoronoiElementIndex(unsigned elementIndex)
std::vector< VertexElement< ELEMENT_DIM, SPACE_DIM > * > mElements
void GenerateVerticesFromElementCircumcentres(TetrahedralMesh< ELEMENT_DIM, SPACE_DIM > &rMesh)