Chaste Commit::1fd4e48e3990e67db148bc1bc4cf6991a0049d0c
QuadraticMesh.cpp
1/*
2
3Copyright (c) 2005-2024, University of Oxford.
4All rights reserved.
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10This file is part of Chaste.
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14 * Redistributions of source code must retain the above copyright notice,
15 this list of conditions and the following disclaimer.
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24AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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33
34*/
35
36#include "QuadraticMesh.hpp"
37#include "OutputFileHandler.hpp"
38#include "TrianglesMeshReader.hpp"
39#include "Warnings.hpp"
40#include "QuadraticMeshHelper.hpp"
41
42//Jonathan Shewchuk's Triangle and Hang Si's TetGen
43#define REAL double
44#define VOID void
45#include "triangle.h"
46#include "tetgen.h"
47#undef REAL
48#undef VOID
49
50template<unsigned DIM>
52{
53 mNumVertices = 0;
54 for (unsigned i=0; i<this->GetNumNodes(); i++)
55 {
56 bool is_internal = this->GetNode(i)->IsInternal();
57 if (is_internal==false)
58 {
59 mNumVertices++;
60 }
61 }
62}
63
64template<unsigned DIM>
65QuadraticMesh<DIM>::QuadraticMesh(double spaceStep, double width, double height, double depth)
66{
67 this->ConstructRegularSlabMesh(spaceStep, width, height, depth);
68}
69
71// Badly-named (name inherited from parent class),
72// 'linear' here refers to the fact it creates a 1d mesh
73// on a line
75template<unsigned DIM>
77{
78 assert(DIM==1); // LCOV_EXCL_LINE
79
81 assert (this->mNodes.size() == numElemX+1);
82 mNumVertices = numElemX+1;
83 c_vector<double, DIM> top;
84 top[0] = numElemX;
85
86 unsigned mid_node_index=mNumVertices;
87 for (unsigned element_index=0; element_index<numElemX; element_index++)
88 {
89 c_vector<double, DIM> x_value_mid_node;
90 x_value_mid_node[0] = element_index+0.5;
91
92 Node<DIM>* p_mid_node = MakeNewInternalNode(mid_node_index, x_value_mid_node, top);
93
94 //Put in element and cross-reference
95 this->mElements[element_index]->AddNode(p_mid_node);
96 p_mid_node->AddElement(element_index);
97 }
98
99 this->RefreshMesh();
100}
101
102template<unsigned DIM>
103void QuadraticMesh<DIM>::ConstructRectangularMesh(unsigned numElemX, unsigned numElemY, bool stagger)
104{
105 if (DIM != 2)
106 {
107 EXCEPTION("This cuboid construction is only valid in 3D"); // LCOV_EXCL_LINE
108 }
109
110 assert(numElemX > 0);
111 assert(numElemY > 0);
112
114
115 this->mMeshIsLinear=false;
116 //Make the internal nodes in y-order. This is important for the distributed case, since we want the top and bottom
117 //layers to have predictable numbers
118 std::map<std::pair<unsigned, unsigned>, unsigned> edge_to_internal_map;
119
120 unsigned node_index = this->GetNumNodes();
121 c_vector<double, DIM> top;
122 top[0]=numElemX;
123 top[1]=numElemY;
124 c_vector<double, DIM> node_pos;
125
126 for (unsigned j=0; j<numElemY+1; j++)
127 {
128 node_pos[1]=j;
129 //Add mid-way nodes to horizontal edges in this slice
130 for (unsigned i=0; i<numElemX; i++)
131 {
132 unsigned left_index = j*(numElemX+1) + i;
133 std::pair<unsigned,unsigned> edge(left_index, left_index+1 );
134 edge_to_internal_map[edge] = node_index;
135 node_pos[0]=i+0.5;
136 MakeNewInternalNode(node_index, node_pos, top);
137 }
138
139 //Add the vertical and diagonal nodes to the mid-way above the last set of horizontal edges
140 node_pos[1] = j+0.5;
141 for (unsigned i=0; i<numElemX+1; i++)
142 {
143 node_pos[0] = i;
144 unsigned left_index = j*(numElemX+1) + i;
145 std::pair<unsigned,unsigned> edge(left_index, left_index+(numElemX+1) );
146 edge_to_internal_map[edge] = node_index;
147 MakeNewInternalNode(node_index, node_pos, top);
148 unsigned parity=(i+(numElemY-j))%2;
149 if (stagger==false || parity==1) //Default when no stagger
150 {
151 //backslash
152 std::pair<unsigned,unsigned> back_edge(left_index+1, left_index+(numElemX+1) );
153 edge_to_internal_map[back_edge] = node_index;
154 }
155 else
156 {
157 //foward slash
158 std::pair<unsigned,unsigned> forward_edge(left_index, left_index+(numElemX+1)+1 );
159 edge_to_internal_map[forward_edge] = node_index;
160 }
161 node_pos[0] = i+0.5;
162 MakeNewInternalNode(node_index, node_pos, top);
163 }
164 }
165 CountVertices();
166
167// assert(edge_to_internal_map.size() == this->GetNumNodes()-this->GetNumVertices());
168 for (typename AbstractTetrahedralMesh<DIM,DIM>::ElementIterator iter = this->GetElementIteratorBegin();
169 iter != this->GetElementIteratorEnd();
170 ++iter)
171 {
172 unsigned local_index1=0;
173 for (unsigned index=0; index<=DIM; index++)
174 {
175 local_index1 = (local_index1+1)%(DIM+1);
176 unsigned local_index2 = (local_index1+1)%(DIM+1);
177 unsigned global_index1 = iter->GetNodeGlobalIndex(local_index1);
178 unsigned global_index2 = iter->GetNodeGlobalIndex(local_index2);
179 unsigned new_node_index = LookupInternalNode(global_index1, global_index2, edge_to_internal_map);
180 iter->AddNode(this->mNodes[new_node_index]);
181 this->mNodes[new_node_index]->AddElement(iter->GetIndex());
182 }
183 }
184
185 for (typename AbstractTetrahedralMesh<DIM,DIM>::BoundaryElementIterator iter = this->GetBoundaryElementIteratorBegin();
186 iter != this->GetBoundaryElementIteratorEnd();
187 ++iter)
188 {
189 unsigned global_index1 = (*iter)->GetNodeGlobalIndex(0);
190 unsigned global_index2 = (*iter)->GetNodeGlobalIndex(1);
191 unsigned new_node_index = LookupInternalNode(global_index1, global_index2, edge_to_internal_map);
192 (*iter)->AddNode(this->mNodes[new_node_index]);
193 this->mNodes[new_node_index]->AddBoundaryElement((*iter)->GetIndex());
194 }
195
196 this->RefreshMesh();
197}
198
199template<unsigned DIM>
200Node<DIM>* QuadraticMesh<DIM>::MakeNewInternalNode(unsigned& rIndex, c_vector<double, DIM>& rLocation, c_vector<double, DIM>& rTop)
201{
202 bool boundary = false;
203 for (unsigned dim=0; dim<DIM; dim++)
204 {
205 if (rLocation[dim] > rTop[dim])
206 {
207 //Outside the box so don't do anything
208 return nullptr;
209 }
210 if ((rLocation[dim] == 0.0) || (rLocation[dim] == rTop[dim]))
211 {
212 boundary = true;
213 }
214 }
215 //The caller needs to know that rIndex is in sync with what's in the mesh
216 assert(rIndex == this->mNodes.size());
217 Node<DIM>* p_node = new Node<DIM>(rIndex++, rLocation, boundary);
218 p_node->MarkAsInternal();
219 //Put in mesh
220 this->mNodes.push_back(p_node);
221 if (boundary)
222 {
223 this->mBoundaryNodes.push_back(p_node);
224 }
225 return p_node;
226}
227
228template<unsigned DIM>
229unsigned QuadraticMesh<DIM>::LookupInternalNode(unsigned globalIndex1, unsigned globalIndex2, std::map<std::pair<unsigned, unsigned>, unsigned>& rEdgeMap)
230{
231 unsigned node_index = 0u;
232 assert(globalIndex1 != globalIndex2);
233 if (globalIndex1 < globalIndex2)
234 {
235 node_index = rEdgeMap[std::pair<unsigned,unsigned>(globalIndex1, globalIndex2)];
236 }
237 else
238 {
239 node_index = rEdgeMap[std::pair<unsigned,unsigned>(globalIndex2, globalIndex1)];
240 }
241 //A failure to find the key would result in a new zero entry in the map. Note that no *internal* node will have global index zero.
242 assert(node_index != 0u);
243 return node_index;
244}
245
246template<unsigned DIM>
247void QuadraticMesh<DIM>::ConstructCuboid(unsigned numElemX, unsigned numElemY, unsigned numElemZ)
248{
249 if (DIM != 3)
250 {
251 EXCEPTION("This cuboid construction is only valid in 3D"); // LCOV_EXCL_LINE
252 }
253
254 assert(numElemX > 0);
255 assert(numElemY > 0);
256 assert(numElemZ > 0);
257
258 AbstractTetrahedralMesh<DIM,DIM>::ConstructCuboid(numElemX, numElemY, numElemZ);
259 c_vector<double, DIM> top;
260 top[0]=numElemX;
261 top[1]=numElemY;
262 top[2]=numElemZ;
263 c_vector<double, DIM> node_pos;
264 this->mMeshIsLinear=false;
265 //Make the internal nodes in z-order. This is important for the distributed case, since we want the top and bottom
266 //layers to have predictable numbers
267 std::map<std::pair<unsigned, unsigned>, unsigned> edge_to_internal_map;
268 unsigned node_index = this->GetNumNodes();
269 for (unsigned k=0; k<numElemZ+1; k++)
270 {
271 //Add a slice of the mid-points to the edges and faces at this z=level
272 node_pos[2] = k;
273 for (unsigned j=0; j<numElemY+1; j++)
274 {
275 unsigned lo_z_lo_y = (numElemX+1)*((numElemY+1)*k + j);
276 unsigned lo_z_hi_y = (numElemX+1)*((numElemY+1)*k + j + 1);
277
278 node_pos[1] = j;
279
280 //The midpoints along the horizontal (y fixed) edges
281 for (unsigned i=0; i<numElemX+1; i++)
282 {
283 // i+.5, j, k
284 std::pair<unsigned,unsigned> edge(lo_z_lo_y+i, lo_z_lo_y+i+1);
285 edge_to_internal_map[edge] = node_index;
286 node_pos[0] = i+0.5;
287 MakeNewInternalNode(node_index, node_pos, top);
288 }
289 //The midpoints and face centres between two horizontal (y-fixed) strips
290 node_pos[1] = j+0.5;
291 for (unsigned i=0; i<numElemX+1; i++)
292 {
293 // i, j+0.5, k
294 std::pair<unsigned,unsigned> edge(lo_z_lo_y+i, lo_z_hi_y+i);
295 edge_to_internal_map[edge] = node_index;
296 node_pos[0] = i;
297 MakeNewInternalNode(node_index, node_pos, top);
298 //Centre of face node
299 // i+0.5, j+0.5, k
300 std::pair<unsigned,unsigned> edge2(lo_z_lo_y+i, lo_z_hi_y+i+1);
301 edge_to_internal_map[edge2] = node_index;
302 node_pos[0] = i+0.5;
303 MakeNewInternalNode(node_index, node_pos, top);
304 }
305 }
306 //Add a slice of the mid-points to the edges and faces mid-way up the cube z=level
307 node_pos[2] = k+0.5;
308 for (unsigned j=0; j<numElemY+1; j++)
309 {
310 node_pos[1] = j;
311 unsigned lo_z_lo_y = (numElemX+1)*((numElemY+1)*k + j);
312 unsigned hi_z_lo_y = (numElemX+1)*((numElemY+1)*(k+1) + j);
313 unsigned hi_z_hi_y = (numElemX+1)*((numElemY+1)*(k+1) + j + 1);
314
315 //The midpoints along the horizontal (y fixed) edges
316 for (unsigned i=0; i<numElemX+1; i++)
317 {
318 // i, j, k+0.5
319 std::pair<unsigned,unsigned> edge(lo_z_lo_y+i, hi_z_lo_y+i);
320 edge_to_internal_map[edge] = node_index;
321 node_pos[0] = i;
322 MakeNewInternalNode(node_index, node_pos, top);
323
324 // i+0.5, j, k+0.5
325 node_pos[0] = i+0.5;
326 std::pair<unsigned,unsigned> edge2(lo_z_lo_y+i, hi_z_lo_y+i+1);
327 edge_to_internal_map[edge2] = node_index;
328 MakeNewInternalNode(node_index, node_pos, top);
329 }
330 //The midpoints and face centres between two horizontal (y-fixed) strips
331 node_pos[1] = j+0.5;
332 for (unsigned i=0; i<numElemX+1; i++)
333 {
334 // i, j+0.5, k+0.5
335 std::pair<unsigned,unsigned> edge(lo_z_lo_y+i, hi_z_hi_y+i);
336 edge_to_internal_map[edge] = node_index;
337 node_pos[0] = i;
338 MakeNewInternalNode(node_index, node_pos, top);
339 //Centre of face node on the main diagonal
340 // i+0.5, j+0.5, k+0.5
341 std::pair<unsigned,unsigned> edge2(lo_z_lo_y+i, hi_z_hi_y+i+1);
342 edge_to_internal_map[edge2] = node_index;
343 node_pos[0] = i+0.5;
344 MakeNewInternalNode(node_index, node_pos, top);
345 }
346 }
347 }
348 CountVertices();
349 for (typename AbstractTetrahedralMesh<DIM,DIM>::ElementIterator iter = this->GetElementIteratorBegin();
350 iter != this->GetElementIteratorEnd();
351 ++iter)
352 {
353 /* The standard tetgen ordering of the internal nodes 4,5,6..9 (using the
354 * zero-based numbering scheme) is
355 * 4 (0,1), 5 (1,2), 6 (0,2) 7 (0,3), 8 (1,3), 9 (2,3)
356 * i.e. internal node with local index 4 is half-way between vertex nodes
357 * with local indices 0 and 1.
358 */
359 unsigned v0 = iter->GetNodeGlobalIndex(0);
360 unsigned v1 = iter->GetNodeGlobalIndex(1);
361 unsigned v2 = iter->GetNodeGlobalIndex(2);
362 unsigned v3 = iter->GetNodeGlobalIndex(3);
363 unsigned internal_index;
364
365 //4
366 internal_index=LookupInternalNode(v0, v1, edge_to_internal_map);
367 iter->AddNode(this->mNodes[internal_index]);
368 this->mNodes[internal_index]->AddElement(iter->GetIndex());
369 //5
370 internal_index=LookupInternalNode(v1, v2, edge_to_internal_map);
371 iter->AddNode(this->mNodes[internal_index]);
372 this->mNodes[internal_index]->AddElement(iter->GetIndex());
373 //6
374 internal_index=LookupInternalNode(v0, v2, edge_to_internal_map);
375 iter->AddNode(this->mNodes[internal_index]);
376 this->mNodes[internal_index]->AddElement(iter->GetIndex());
377 //7
378 internal_index=LookupInternalNode(v0, v3, edge_to_internal_map);
379 iter->AddNode(this->mNodes[internal_index]);
380 this->mNodes[internal_index]->AddElement(iter->GetIndex());
381 //8
382 internal_index=LookupInternalNode(v1, v3, edge_to_internal_map);
383 iter->AddNode(this->mNodes[internal_index]);
384 this->mNodes[internal_index]->AddElement(iter->GetIndex());
385 //9
386 internal_index=LookupInternalNode(v2, v3, edge_to_internal_map);
387 iter->AddNode(this->mNodes[internal_index]);
388 this->mNodes[internal_index]->AddElement(iter->GetIndex());
389
390 }
391 for (typename AbstractTetrahedralMesh<DIM,DIM>::BoundaryElementIterator iter = this->GetBoundaryElementIteratorBegin();
392 iter != this->GetBoundaryElementIteratorEnd();
393 ++iter)
394 {
395 unsigned local_index1=0;
396 for (unsigned index=0; index<DIM; index++)
397 {
398 local_index1 = (local_index1+1)%(DIM);
399 unsigned local_index2 = (local_index1+1)%(DIM);
400 unsigned global_index1 = (*iter)->GetNodeGlobalIndex(local_index1);
401 unsigned global_index2 = (*iter)->GetNodeGlobalIndex(local_index2);
402 unsigned new_node_index = LookupInternalNode(global_index1, global_index2, edge_to_internal_map);
403 (*iter)->AddNode(this->mNodes[new_node_index]);
404 this->mNodes[new_node_index]->AddBoundaryElement((*iter)->GetIndex());
405 }
406 }
407 this->RefreshMesh();
408}
409
410template<unsigned DIM>
412{
413 return mNumVertices;
414}
415
416template<unsigned DIM>
418{
419 assert(DIM != 1); // LCOV_EXCL_LINE
420
421 //Make a linear mesh
423
424 NodeMap unused_map(this->GetNumNodes());
425
426 if (DIM==2) // In 2D, remesh using triangle via library calls
427 {
428 struct triangulateio mesher_input, mesher_output;
429 this->InitialiseTriangulateIo(mesher_input);
430 this->InitialiseTriangulateIo(mesher_output);
431
432 mesher_input.numberoftriangles = this->GetNumElements();
433 mesher_input.trianglelist = (int *) malloc(this->GetNumElements() * (DIM+1) * sizeof(int));
434 this->ExportToMesher(unused_map, mesher_input, mesher_input.trianglelist);
435
436 // Library call
437 triangulate((char*)"Qzero2", &mesher_input, &mesher_output, nullptr);
438
439 this->ImportFromMesher(mesher_output, mesher_output.numberoftriangles, mesher_output.trianglelist, mesher_output.numberofedges, mesher_output.edgelist, mesher_output.edgemarkerlist);
440 CountVertices();
442
443 //Tidy up triangle
444 this->FreeTriangulateIo(mesher_input);
445 this->FreeTriangulateIo(mesher_output);
446 }
447 else // in 3D, remesh using tetgen
448 {
449
450 class tetgen::tetgenio mesher_input, mesher_output;
451
452 mesher_input.numberoftetrahedra = this->GetNumElements();
453 mesher_input.tetrahedronlist = new int[this->GetNumElements() * (DIM+1)];
454 this->ExportToMesher(unused_map, mesher_input, mesher_input.tetrahedronlist);
455
456 // Library call
457 tetgen::tetrahedralize((char*)"Qzro2", &mesher_input, &mesher_output);
458
459 this->ImportFromMesher(mesher_output, mesher_output.numberoftetrahedra, mesher_output.tetrahedronlist, mesher_output.numberoftrifaces, mesher_output.trifacelist, nullptr);
460 CountVertices();
462 }
463}
464
465template<unsigned DIM>
467{
468 //Some mesh readers will let you read with non-linear elements
469 unsigned order_of_elements = rAbsMeshReader.GetOrderOfElements();
470
471 // If it is a linear mesh reader
472 if (order_of_elements == 1)
473 {
474 WARNING("Reading a (linear) tetrahedral mesh and converting it to a QuadraticMesh. This involves making an external library call to Triangle/Tetgen in order to compute internal nodes");
475 ConstructFromLinearMeshReader(rAbsMeshReader);
476 return;
477 }
478
480 assert(this->GetNumBoundaryElements() > 0);
481
483 CountVertices();
486}
487
489
490
491template class QuadraticMesh<1>;
492template class QuadraticMesh<2>;
493template class QuadraticMesh<3>;
494
495
496// Serialization for Boost >= 1.36
#define EXCEPTION(message)
#define EXPORT_TEMPLATE_CLASS_SAME_DIMS(CLASS)
virtual unsigned GetOrderOfElements()
std::vector< BoundaryElement< ELEMENT_DIM-1, SPACE_DIM > * >::const_iterator BoundaryElementIterator
virtual void ConstructRectangularMesh(unsigned width, unsigned height, bool stagger=true)
virtual void ConstructCuboid(unsigned width, unsigned height, unsigned depth)
virtual void ConstructLinearMesh(unsigned width)
Definition Node.hpp:59
void AddElement(unsigned index)
Definition Node.cpp:268
void MarkAsInternal()
Definition Node.cpp:418
static void CheckBoundaryElements(AbstractTetrahedralMesh< DIM, DIM > *pMesh)
static void AddNodesToBoundaryElements(AbstractTetrahedralMesh< DIM, DIM > *pMesh, AbstractMeshReader< DIM, DIM > *pMeshReader)
static void AddInternalNodesToBoundaryElements(AbstractTetrahedralMesh< DIM, DIM > *pMesh, AbstractMeshReader< DIM, DIM > *pMeshReader)
static void AddInternalNodesToElements(AbstractTetrahedralMesh< DIM, DIM > *pMesh, AbstractMeshReader< DIM, DIM > *pMeshReader)
void ConstructCuboid(unsigned numElemX, unsigned numElemY, unsigned numElemZ)
void ConstructFromMeshReader(AbstractMeshReader< DIM, DIM > &rMeshReader)
unsigned LookupInternalNode(unsigned globalIndex1, unsigned globalIndex2, std::map< std::pair< unsigned, unsigned >, unsigned > &rEdgeMap)
Node< DIM > * MakeNewInternalNode(unsigned &rIndex, c_vector< double, DIM > &rLocation, c_vector< double, DIM > &rTop)
unsigned GetNumVertices() const
void ConstructRectangularMesh(unsigned numElemX, unsigned numElemY, bool stagger=true)
void ConstructFromLinearMeshReader(AbstractMeshReader< DIM, DIM > &rMeshReader)
void ConstructLinearMesh(unsigned numElemX)
void ConstructFromMeshReader(AbstractMeshReader< ELEMENT_DIM, SPACE_DIM > &rMeshReader)