Chaste Commit::333233612e3dcc941d260418acd7b5ccdc30390e
Toroidal2dVertexMesh.cpp
1/*
2
3Copyright (c) 2005-2024, University of Oxford.
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10This file is part of Chaste.
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33
34*/
35
36#include "Toroidal2dVertexMesh.hpp"
37#include "Toroidal2dMesh.hpp"
38
40 double height,
41 std::vector<Node<2>*> nodes,
42 std::vector<VertexElement<2, 2>*> vertexElements,
43 double cellRearrangementThreshold,
44 double t2Threshold)
45 : MutableVertexMesh<2,2>(nodes, vertexElements, cellRearrangementThreshold, t2Threshold),
46 mWidth(width),
47 mHeight(height),
48 mpMeshForVtk(nullptr)
49{
50 // Call ReMesh() to remove any deleted nodes and relabel
51 ReMesh();
52}
53
55 : mWidth(rMesh.GetWidth(0)),
56 mHeight(rMesh.GetWidth(1)),
57 mpMeshForVtk(nullptr)
58{
59 mpDelaunayMesh = &rMesh;
60
61 // Reset member variables and clear mNodes, mFaces and mElements
62 Clear();
63
64 if (!isBounded)
65 {
66 unsigned num_elements = mpDelaunayMesh->GetNumAllNodes();
67 unsigned num_nodes = mpDelaunayMesh->GetNumAllElements();
68
69 // Allocate memory for mNodes and mElements
70 this->mNodes.reserve(num_nodes);
71
72 // Create as many elements as there are nodes in the mesh
73 mElements.reserve(num_elements);
74
75 for (unsigned elem_index=0; elem_index<num_elements; elem_index++)
76 {
77 VertexElement<2,2>* p_element = new VertexElement<2,2>(elem_index);
78 mElements.push_back(p_element);
79 }
80
81 // Populate mNodes
83
84 // Loop over all generated nodes and check they're not outside [0,mWidth]x[0,mHeight]
85 for (unsigned i=0; i<num_nodes; i++)
86 {
88 }
89
90 // Loop over elements of the Delaunay mesh (which are nodes/vertices of this mesh)
91 for (unsigned i=0; i<num_nodes; i++)
92 {
93 // Loop over nodes owned by this triangular element in the Delaunay mesh
94 // Add this node/vertex to each of the 3 vertex elements
95 for (unsigned local_index=0; local_index<3; local_index++)
96 {
97 unsigned elem_index = mpDelaunayMesh->GetElement(i)->GetNodeGlobalIndex(local_index);
98 unsigned num_nodes_in_elem = mElements[elem_index]->GetNumNodes();
99 unsigned end_index = num_nodes_in_elem>0 ? num_nodes_in_elem-1 : 0;
100
101 mElements[elem_index]->AddNode(this->mNodes[i], end_index);
102 }
103 }
104 }
105 else // Is Bounded
106 {
107 // First create an extended mesh to include points extended from the boundary
108 std::vector<Node<2> *> nodes;
109 for (typename TetrahedralMesh<2,2>::NodeIterator node_iter = mpDelaunayMesh->GetNodeIteratorBegin();
110 node_iter != mpDelaunayMesh->GetNodeIteratorEnd();
111 ++node_iter)
112 {
113 nodes.push_back(new Node<2>(node_iter->GetIndex(), node_iter->rGetLocation(),node_iter->IsBoundaryNode()));
114 }
115
116 // Add new nodes
117 unsigned new_node_index = mpDelaunayMesh->GetNumNodes();
118 for (TetrahedralMesh<2,2>::ElementIterator elem_iter = mpDelaunayMesh->GetElementIteratorBegin();
119 elem_iter != mpDelaunayMesh->GetElementIteratorEnd();
120 ++elem_iter)
121 {
122 bool bad_element = false;
123 double edge_threshold = 1.5; //TODO Make settable variable!
124
125 for (unsigned j=0; j<3; j++)
126 {
127 Node<2>* p_node_a = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex(j));
128 Node<2>* p_node_b = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex((j+1)%3));
129 if (norm_2(mpDelaunayMesh->GetVectorFromAtoB(p_node_a->rGetLocation(), p_node_b->rGetLocation()))>edge_threshold)
130 {
131 bad_element = true;
132 break;
133 }
134 }
135
136 if (bad_element)
137 {
138 for (unsigned j=0; j<3; j++)
139 {
140 Node<2>* p_node_a = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex(j));
141 Node<2>* p_node_b = mpDelaunayMesh->GetNode(elem_iter->GetNodeGlobalIndex((j+1)%3));
142
143 c_vector<double,2> edge = mpDelaunayMesh->GetVectorFromAtoB(p_node_a->rGetLocation(), p_node_b->rGetLocation());
144 double edge_length = norm_2(edge);
145
146 // The short edges in these elements are the boundaries of the void
147 if (edge_length<edge_threshold)
148 {
149 // Short Edge so add new node
150 c_vector<double,2> normal_vector;
151
152 // Outward Normal
153 normal_vector[0]= edge[1];
154 normal_vector[1]= -edge[0];
155
156 double dij = norm_2(normal_vector);
157 assert(dij>1e-5); //Sanity check
158 normal_vector /= dij;
159
160 double bound_offset = 0.5; //TODO Make settable variable!
161 c_vector<double,2> new_node_location = -bound_offset*normal_vector + p_node_a->rGetLocation() + 0.5*edge;
162
163 nodes.push_back(new Node<2>(new_node_index, new_node_location));
164 new_node_index++;
165
166 // Now add extra end nodes if appropriate.
167 unsigned num_sections = 1; // I.e. only at ends.
168 for (unsigned section=0; section <= num_sections; section++)
169 {
170 double ratio = (double)section/(double)num_sections;
171 c_vector<double,2> new_node_location = -normal_vector + ratio*p_node_a->rGetLocation() + (1-ratio)*p_node_b->rGetLocation();
172
173 //Check if near other nodes (could be inefficient)
174 double node_clearance = 0.3; // Make settable variable??
175
176 if (!IsNearExistingNodes(new_node_location,nodes,node_clearance))
177 {
178 nodes.push_back(new Node<2>(new_node_index, new_node_location));
179 new_node_index++;
180 }
181 }
182 }
183 }
184 }
185 }
186
187 // Loop over all nodes and check they're not outside [0,mWidth]x[0,mHeight]
188 for (unsigned i=0; i<nodes.size(); i++)
189 {
190 CheckNodeLocation(nodes[i]);
191 }
192
193 Toroidal2dMesh extended_mesh(mpDelaunayMesh->GetWidth(0),mpDelaunayMesh->GetWidth(1), nodes);
194
195 unsigned num_elements = mpDelaunayMesh->GetNumAllNodes();
196 unsigned num_nodes = extended_mesh.GetNumAllElements();
197
198 // Allocate memory for mNodes and mElements
199 this->mNodes.reserve(num_nodes);
200
201 // Create as many elements as there are nodes in the mesh
202 mElements.reserve(num_elements);
203 for (unsigned elem_index = 0; elem_index < num_elements; elem_index++)
204 {
205 VertexElement<2, 2>* p_element = new VertexElement<2, 2>(elem_index);
206 mElements.push_back(p_element);
207 }
208
209 // Populate mNodes
211
212 // Loop over all generated nodes and check they're not outside [0,mWidth]x[0,mHeight]
213 for (unsigned i=0; i<num_nodes; i++)
214 {
216 }
217
218
219 // Loop over elements of the Delaunay mesh (which are nodes/vertices of this mesh)
220 for (unsigned i = 0; i < num_nodes; i++)
221 {
222 // Loop over nodes owned by this triangular element in the Delaunay mesh
223 // Add this node/vertex to each of the 3 vertex elements
224 for (unsigned local_index = 0; local_index < 3; local_index++)
225 {
226 unsigned elem_index = extended_mesh.GetElement(i)->GetNodeGlobalIndex(local_index);
227
228 if (elem_index < num_elements)
229 {
230 unsigned num_nodes_in_elem = mElements[elem_index]->GetNumNodes();
231 unsigned end_index = num_nodes_in_elem > 0 ? num_nodes_in_elem - 1 : 0;
232
233 mElements[elem_index]->AddNode(this->mNodes[i], end_index);
234 }
235 }
236 }
237 }
238
239 // Reorder mNodes anticlockwise
240 for (unsigned elem_index=0; elem_index<mElements.size(); elem_index++)
241 {
247 std::vector<std::pair<double, unsigned> > index_angle_list;
248 for (unsigned local_index=0; local_index<mElements[elem_index]->GetNumNodes(); local_index++)
249 {
250 c_vector<double, 2> vectorA = mpDelaunayMesh->GetNode(elem_index)->rGetLocation();
251 c_vector<double, 2> vectorB = mElements[elem_index]->GetNodeLocation(local_index);
252 c_vector<double, 2> centre_to_vertex = mpDelaunayMesh->GetVectorFromAtoB(vectorA, vectorB);
253
254 double angle = atan2(centre_to_vertex(1), centre_to_vertex(0));
255 unsigned global_index = mElements[elem_index]->GetNodeGlobalIndex(local_index);
256
257 std::pair<double, unsigned> pair(angle, global_index);
258 index_angle_list.push_back(pair);
259 }
260
261 // Sort the list in order of increasing angle
262 sort(index_angle_list.begin(), index_angle_list.end());
263
264 // Create a new Voronoi element and pass in the appropriate Nodes, ordered anticlockwise
265 VertexElement<2,2>* p_new_element = new VertexElement<2,2>(elem_index);
266 for (unsigned count = 0; count < index_angle_list.size(); count++)
267 {
268 unsigned local_index = count>1 ? count-1 : 0;
269 p_new_element->AddNode(mNodes[index_angle_list[count].second], local_index);
270 }
271
272 // Replace the relevant member of mElements with this Voronoi element
273 delete mElements[elem_index];
274 mElements[elem_index] = p_new_element;
275 }
276
277 this->mMeshChangesDuringSimulation = false;
278}
279
281 : mpMeshForVtk(nullptr)
282{
283}
284
286{
287 if (mpMeshForVtk != NULL)
288 {
289 delete mpMeshForVtk;
290 }
291}
292
293c_vector<double, 2> Toroidal2dVertexMesh::GetVectorFromAtoB(const c_vector<double, 2>& rLocation1, const c_vector<double, 2>& rLocation2)
294{
295 assert(mWidth > 0.0);
296 assert(mHeight > 0.0);
297
298 c_vector<double, 2> vector = rLocation2 - rLocation1;
299 vector[0] = fmod(vector[0], mWidth);
300 vector[1] = fmod(vector[1], mHeight);
301
302 // If the points are more than halfway across the domain, measure the other way
303 if (vector[0] > 0.5*mWidth)
304 {
305 vector[0] -= mWidth;
306 }
307 else if (vector[0] < -0.5*mWidth)
308 {
309 vector[0] += mWidth;
310 }
311
312 // If the points are more than halfway up the domain, measure the other way
313 if (vector[1] > 0.5*mHeight)
314 {
315 vector[1] -= mHeight;
316 }
317 else if (vector[1] < -0.5*mHeight)
318 {
319 vector[1] += mHeight;
320 }
321 return vector;
322}
323
324void Toroidal2dVertexMesh::SetNode(unsigned nodeIndex, ChastePoint<2> point)
325{
326 double x_coord = point.rGetLocation()[0];
327 double y_coord = point.rGetLocation()[1];
328
329 // Perform a periodic movement if necessary
330 if (x_coord >= mWidth)
331 {
332 // Move point left
333 point.SetCoordinate(0, x_coord - mWidth);
334 }
335 else if (x_coord < 0.0)
336 {
337 // Move point right
338 point.SetCoordinate(0, x_coord + mWidth);
339 }
340 if (y_coord >= mHeight)
341 {
342 // Move point down
343 point.SetCoordinate(1, y_coord - mHeight);
344 }
345 else if (y_coord < 0.0)
346 {
347 // Move point up
348 point.SetCoordinate(1, y_coord + mHeight);
349 }
350
351 // Update the node's location
352 MutableVertexMesh<2,2>::SetNode(nodeIndex, point);
353}
354
355double Toroidal2dVertexMesh::GetWidth(const unsigned& rDimension) const
356{
357 assert(rDimension==0 || rDimension==1);
358
359 double width = mWidth;
360 if (rDimension == 1)
361 {
362 width = mHeight;
363 }
364
365 return width;
366}
367
369{
370 assert(height > 0);
371 mHeight = height;
372}
373
375{
376 assert(width > 0);
377 mWidth = width;
378}
379
381{
382 // If necessary move it to be back onto the torus
383 CheckNodeLocation(pNewNode);
384
385 unsigned node_index = MutableVertexMesh<2,2>::AddNode(pNewNode);
386
387 return node_index;
388}
389
391{
392 double x_location = pNode->rGetLocation()[0];
393 if (x_location < 0)
394 {
395 pNode->rGetModifiableLocation()[0] = x_location + mWidth;
396 }
397 else if (x_location > mWidth)
398 {
399 pNode->rGetModifiableLocation()[0] = x_location - mWidth;
400 }
401 double y_location = pNode->rGetLocation()[1];
402 if (y_location < 0)
403 {
404 pNode->rGetModifiableLocation()[1] = y_location + mHeight;
405 }
406 else if (y_location > mHeight)
407 {
408 pNode->rGetModifiableLocation()[1] = y_location - mHeight;
409 }
410}
411
413{
414 unsigned num_nodes = GetNumNodes();
415
416 std::vector<Node<2>*> temp_nodes;
417 std::vector<VertexElement<2, 2>*> elements;
418
419 if(!mpDelaunayMesh) // No Delaunay mesh so less copies as all too top right
420 {
421 temp_nodes.resize(4 * num_nodes);
422
423 // Create four copies of each node.
424 for (unsigned index = 0; index < num_nodes; index++)
425 {
426 c_vector<double, 2> location;
427 location = GetNode(index)->rGetLocation();
428
429 // Node copy at original location
430 Node<2>* p_node = new Node<2>(index, false, location[0], location[1]);
431 temp_nodes[index] = p_node;
432
433 // Node copy shifted right
434 p_node = new Node<2>(num_nodes + index, false, location[0] + mWidth, location[1]);
435 temp_nodes[num_nodes + index] = p_node;
436
437 // Node copy shifted up
438 p_node = new Node<2>(2*num_nodes + index, false, location[0], location[1] + mHeight);
439 temp_nodes[2*num_nodes + index] = p_node;
440
441 // Node copy shifted right and up
442 p_node = new Node<2>(3*num_nodes + index, false, location[0] + mWidth, location[1] + mHeight);
443 temp_nodes[3*num_nodes + index] = p_node;
444 }
445
446 // Iterate over elements
448 elem_iter != GetElementIteratorEnd();
449 ++elem_iter)
450 {
451 unsigned elem_index = elem_iter->GetIndex();
452 unsigned num_nodes_in_elem = elem_iter->GetNumNodes();
453
454 std::vector<Node<2>*> elem_nodes;
455
456 // Compute whether the element straddles either periodic boundary
457 bool element_straddles_left_right_boundary = false;
458 bool element_straddles_top_bottom_boundary = false;
459
460 const c_vector<double, 2>& r_this_node_location = elem_iter->GetNode(0)->rGetLocation();
461 for (unsigned local_index=0; local_index<num_nodes_in_elem; local_index++)
462 {
463 const c_vector<double, 2>& r_next_node_location = elem_iter->GetNode((local_index+1)%num_nodes_in_elem)->rGetLocation();
464 c_vector<double, 2> vector;
465 vector = r_next_node_location - r_this_node_location;
466
467 if (fabs(vector[0]) > 0.5*mWidth)
468 {
469 element_straddles_left_right_boundary = true;
470 }
471 if (fabs(vector[1]) > 0.5*mHeight)
472 {
473 element_straddles_top_bottom_boundary = true;
474 }
475 }
476
477 // Use the above information when duplicating the element
478 for (unsigned local_index=0; local_index<num_nodes_in_elem; local_index++)
479 {
480 unsigned this_node_index = elem_iter->GetNodeGlobalIndex(local_index);
481
482 // If the element straddles the left/right periodic boundary...
483 if (element_straddles_left_right_boundary)
484 {
485 // ...and this node is located to the left of the centre of the mesh...
486 bool node_is_right_of_centre = (elem_iter->GetNode(local_index)->rGetLocation()[0] - 0.5*mWidth > 0);
487 if (!node_is_right_of_centre)
488 {
489 // ...then choose the equivalent node to the right
490 this_node_index += num_nodes;
491 }
492 }
493
494 // If the element straddles the top/bottom periodic boundary...
495 if (element_straddles_top_bottom_boundary)
496 {
497 // ...and this node is located below the centre of the mesh...
498 bool node_is_above_centre = (elem_iter->GetNode(local_index)->rGetLocation()[1] - 0.5*mHeight > 0);
499 if (!node_is_above_centre)
500 {
501 // ...then choose the equivalent node above
502 this_node_index += 2*num_nodes;
503 }
504 }
505
506 elem_nodes.push_back(temp_nodes[this_node_index]);
507 }
508
509 VertexElement<2,2>* p_element = new VertexElement<2,2>(elem_index, elem_nodes);
510 elements.push_back(p_element);
511 }
512 }
513 else // Has Delaunay mesh so match elements to centres
514 {
515 temp_nodes.resize(9*num_nodes);
516
517 // Create nine copies of each node.
518 for (unsigned index=0; index<num_nodes; index++)
519 {
520 c_vector<double, 2> location;
521 location = GetNode(index)->rGetLocation();
522
523 // Node copy at original location
524 Node<2>* p_node = new Node<2>(index, false, location[0], location[1]);
525 temp_nodes[index] = p_node;
526
527 // Node copy shifted right
528 p_node = new Node<2>(num_nodes + index, false, location[0] + mWidth, location[1]);
529 temp_nodes[num_nodes + index] = p_node;
530
531 // Node copy shifted up and right
532 p_node = new Node<2>(2*num_nodes + index, false, location[0] + mWidth, location[1] + mHeight);
533 temp_nodes[2*num_nodes + index] = p_node;
534
535 // Node copy shifted up
536 p_node = new Node<2>(3*num_nodes + index, false, location[0], location[1] + mHeight);
537 temp_nodes[3*num_nodes + index] = p_node;
538
539 // Node copy shifted up and left
540 p_node = new Node<2>(4*num_nodes + index, false, location[0] - mWidth, location[1] + mHeight);
541 temp_nodes[4*num_nodes + index] = p_node;
542
543 // Node copy shifted left
544 p_node = new Node<2>(5*num_nodes + index, false, location[0] - mWidth, location[1]);
545 temp_nodes[5*num_nodes + index] = p_node;
546
547 // Node copy shifted left and down
548 p_node = new Node<2>(6*num_nodes + index, false, location[0] - mWidth, location[1] - mHeight);
549 temp_nodes[6*num_nodes + index] = p_node;
550
551 // Node copy shifted down
552 p_node = new Node<2>(7*num_nodes + index, false, location[0], location[1] - mHeight);
553 temp_nodes[7*num_nodes + index] = p_node;
554
555 // Node copy shifted down and right
556 p_node = new Node<2>(8*num_nodes + index, false, location[0] + mWidth, location[1] - mHeight);
557 temp_nodes[8*num_nodes + index] = p_node;
558 }
559
560 // Iterate over elements
562 elem_iter != GetElementIteratorEnd();
563 ++elem_iter)
564 {
565 unsigned elem_index = elem_iter->GetIndex();
566 unsigned num_nodes_in_elem = elem_iter->GetNumNodes();
567
568 std::vector<Node<2>*> elem_nodes;
569
570 // Compute whether the element straddles either periodic boundary
571 bool element_straddles_left_right_boundary = false;
572 bool element_straddles_top_bottom_boundary = false;
573
574 const c_vector<double, 2>& r_this_node_location = elem_iter->GetNode(0)->rGetLocation();
575 for (unsigned local_index=0; local_index<num_nodes_in_elem; local_index++)
576 {
577 const c_vector<double, 2>& r_next_node_location = elem_iter->GetNode((local_index+1)%num_nodes_in_elem)->rGetLocation();
578 c_vector<double, 2> vector;
579 vector = r_next_node_location - r_this_node_location;
580
581 if (fabs(vector[0]) > 0.5*mWidth)
582 {
583 element_straddles_left_right_boundary = true;
584 }
585 if (fabs(vector[1]) > 0.5*mHeight)
586 {
587 element_straddles_top_bottom_boundary = true;
588 }
589 }
590 /* If this is a voronoi tesselation make sure the elements contain
591 * the original Delaunay node
592 */
593 bool element_centre_on_right = true;
594 bool element_centre_on_top = true;
595
596 unsigned delaunay_index = this->GetDelaunayNodeIndexCorrespondingToVoronoiElementIndex(elem_index);
597 double element_centre_x_location = this->mpDelaunayMesh->GetNode(delaunay_index)->rGetLocation()[0];
598 double element_centre_y_location = this->mpDelaunayMesh->GetNode(delaunay_index)->rGetLocation()[1];
599
600 if (element_centre_x_location < 0.5*mWidth)
601 {
602 element_centre_on_right = false;
603 }
604 if (element_centre_y_location < 0.5*mHeight)
605 {
606 element_centre_on_top = false;
607 }
608
609 // Use the above information when duplicating the element
610 for (unsigned local_index=0; local_index<num_nodes_in_elem; local_index++)
611 {
612 unsigned this_node_index = elem_iter->GetNodeGlobalIndex(local_index);
613
614 // If the element straddles the left/right periodic boundary...
615 if (element_straddles_left_right_boundary && !element_straddles_top_bottom_boundary)
616 {
617 // ...and this node is located to the left of the centre of the mesh...
618 bool node_is_right_of_centre = (elem_iter->GetNode(local_index)->rGetLocation()[0] - 0.5*mWidth > 0);
619 if (!node_is_right_of_centre && element_centre_on_right)
620 {
621 // ...then choose the equivalent node to the right
622 this_node_index += num_nodes;
623 }
624 else if (node_is_right_of_centre && !element_centre_on_right)
625 {
626 // ...then choose the equivalent node to the left
627 this_node_index += 5*num_nodes;
628 }
629 }
630 else if (!element_straddles_left_right_boundary && element_straddles_top_bottom_boundary)
631 {
632 // ...and this node is located to the bottom of the centre of the mesh...
633 bool node_is_top_of_centre = (elem_iter->GetNode(local_index)->rGetLocation()[1] - 0.5*mHeight > 0);
634 if (!node_is_top_of_centre && element_centre_on_top)
635 {
636 // ...then choose the equivalent node to the top
637 this_node_index += 3*num_nodes;
638 }
639 else if (node_is_top_of_centre && !element_centre_on_top)
640 {
641 // ...then choose the equivalent node to the bottom
642 this_node_index += 7*num_nodes;
643 }
644 }
645 else if (element_straddles_left_right_boundary && element_straddles_top_bottom_boundary)
646 {
647 bool node_is_right_of_centre = (elem_iter->GetNode(local_index)->rGetLocation()[0] - 0.5*mWidth > 0);
648 bool node_is_top_of_centre = (elem_iter->GetNode(local_index)->rGetLocation()[1] - 0.5*mHeight > 0);
649
650 if (!node_is_top_of_centre && element_centre_on_top)
651 {
652 if (!node_is_right_of_centre && element_centre_on_right)
653 {
654 this_node_index += 2*num_nodes;
655 }
656 else if (node_is_right_of_centre && !element_centre_on_right)
657 {
658 this_node_index += 4*num_nodes;
659 }
660 else
661 {
662 this_node_index += 3*num_nodes;
663 }
664 }
665 else if (node_is_top_of_centre && !element_centre_on_top)
666 {
667 if (!node_is_right_of_centre && element_centre_on_right)
668 {
669 this_node_index += 8*num_nodes;
670 }
671 else if (node_is_right_of_centre && !element_centre_on_right)
672 {
673 this_node_index += 6*num_nodes;
674 }
675 else
676 {
677 this_node_index += 7*num_nodes;
678 }
679 }
680 else
681 {
682 if (!node_is_right_of_centre && element_centre_on_right)
683 {
684 this_node_index += num_nodes;
685 }
686 else if (node_is_right_of_centre && !element_centre_on_right)
687 {
688 this_node_index += 5*num_nodes;
689 }
690 }
691 }
692
693 // If the element straddles the top/bottom periodic boundary...
694 // if (element_straddles_top_bottom_boundary)
695 // {
696 // // ...and this node is located below the centre of the mesh...
697 // bool node_is_above_centre = (elem_iter->GetNode(local_index)->rGetLocation()[1] - 0.5*mHeight > 0);
698 // if (!node_is_above_centre)
699 // {
700 // // ...then choose the equivalent node above
701 // this_node_index += 2*num_nodes;
702 // }
703 // }
704
705 elem_nodes.push_back(temp_nodes[this_node_index]);
706 }
707
708 VertexElement<2,2>* p_element = new VertexElement<2,2>(elem_index, elem_nodes);
709 elements.push_back(p_element);
710 }
711 }
712
713 // Now delete any nodes from the mesh for VTK that are not contained in any elements
714 std::vector<Node<2>*> nodes;
715 unsigned count = 0;
716 for (unsigned index=0; index<temp_nodes.size(); index++)
717 {
718 unsigned num_elems_containing_this_node = temp_nodes[index]->rGetContainingElementIndices().size();
719
720 if (num_elems_containing_this_node == 0)
721 {
722 // Avoid memory leak
723 delete temp_nodes[index];
724 }
725 else
726 {
727 temp_nodes[index]->SetIndex(count);
728 nodes.push_back(temp_nodes[index]);
729 count++;
730 }
731 }
732
733 if (mpMeshForVtk != nullptr)
734 {
735 delete mpMeshForVtk;
736 }
737
738 mpMeshForVtk = new VertexMesh<2,2>(nodes, elements);
739 return mpMeshForVtk;
740}
741
742void Toroidal2dVertexMesh::ConstructFromMeshReader(AbstractMeshReader<2,2>& rMeshReader, double width, double height)
743{
744 assert(rMeshReader.HasNodePermutation() == false);
745
746 // Store numbers of nodes and elements
747 unsigned num_nodes = rMeshReader.GetNumNodes();
748 unsigned num_elements = rMeshReader.GetNumElements();
749
750 // Reserve memory for nodes
751 this->mNodes.reserve(num_nodes);
752
753 rMeshReader.Reset();
754
755 // Add nodes
756 std::vector<double> node_data;
757 for (unsigned node_idx = 0 ; node_idx < num_nodes ; node_idx++)
758 {
759 node_data = rMeshReader.GetNextNode();
760 node_data.pop_back();
761 this->mNodes.push_back(new Node<2>(node_idx, node_data, false));
762 }
763
764 rMeshReader.Reset();
765
766 // Reserve memory for elements
767 mElements.reserve(rMeshReader.GetNumElements());
768
769 // Add elements
770 for (unsigned elem_idx = 0 ; elem_idx < num_elements ; elem_idx++)
771 {
772 // Get the data for this element
773 ElementData element_data = rMeshReader.GetNextElementData();
774
775 // Get the nodes owned by this element
776 std::vector<Node<2>*> nodes;
777 unsigned num_nodes_in_element = element_data.NodeIndices.size();
778 for (unsigned j=0; j<num_nodes_in_element; j++)
779 {
780 assert(element_data.NodeIndices[j] < this->mNodes.size());
781 nodes.push_back(this->mNodes[element_data.NodeIndices[j]]);
782 }
783
784 // Use nodes and index to construct this element
785 VertexElement<2,2>* p_element = new VertexElement<2,2>(elem_idx, nodes);
786 mElements.push_back(p_element);
787
788 if (rMeshReader.GetNumElementAttributes() > 0)
789 {
790 assert(rMeshReader.GetNumElementAttributes() == 1);
791 unsigned attribute_value = (unsigned) element_data.AttributeValue;
792 p_element->SetAttribute(attribute_value);
793 }
794 }
795
796 /*
797 * Set width and height from function arguments, and validate by checking area is correct
798 */
799 this->mWidth = width;
800 this->mHeight = height;
801
802 double total_surface_area = 0.0;
803 for (unsigned elem_idx = 0 ; elem_idx < num_elements ; elem_idx++)
804 {
805 total_surface_area += this->GetVolumeOfElement(elem_idx);
806 }
807
808 if (fabs(mWidth * mHeight - total_surface_area) > 1e-6)
809 {
810 EXCEPTION("Mesh width and height do not match sheet surface area.");
811 }
812
813 // Set default parameter values
814 this->mCellRearrangementRatio = 1.5;
815 this->mCellRearrangementThreshold = 0.01;
816 this->mT2Threshold = 0.001;
817 this->mMeshChangesDuringSimulation = true;
818 this->mpMeshForVtk = nullptr;
819}
820
821// Serialization for Boost >= 1.36
#define EXCEPTION(message)
#define CHASTE_CLASS_EXPORT(T)
void SetAttribute(double attribute)
virtual void Reset()=0
virtual unsigned GetNumElements() const =0
virtual ElementData GetNextElementData()=0
virtual unsigned GetNumElementAttributes() const
virtual std::vector< double > GetNextNode()=0
virtual bool HasNodePermutation()
virtual unsigned GetNumNodes() const =0
bool mMeshChangesDuringSimulation
Node< SPACE_DIM > * GetNode(unsigned index) const
std::vector< Node< SPACE_DIM > * > mNodes
Element< ELEMENT_DIM, SPACE_DIM > * GetElement(unsigned index) const
c_vector< double, DIM > & rGetLocation()
void SetCoordinate(unsigned i, double value)
void AddNode(Node< SPACE_DIM > *pNode, const unsigned &rIndex)
unsigned AddNode(Node< SPACE_DIM > *pNewNode)
virtual void SetNode(unsigned nodeIndex, ChastePoint< SPACE_DIM > point)
Definition Node.hpp:59
c_vector< double, SPACE_DIM > & rGetModifiableLocation()
Definition Node.cpp:151
const c_vector< double, SPACE_DIM > & rGetLocation() const
Definition Node.cpp:139
unsigned GetIndex() const
Definition Node.cpp:158
unsigned AddNode(Node< 2 > *pNewNode)
VertexMesh< 2, 2 > * GetMeshForVtk()
VertexMesh< 2, 2 > * mpMeshForVtk
double GetWidth(const unsigned &rDimension) const
void ConstructFromMeshReader(AbstractMeshReader< 2, 2 > &rMeshReader, double width, double height)
void CheckNodeLocation(Node< 2 > *pNode)
void SetHeight(double height)
void SetNode(unsigned nodeIndex, ChastePoint< 2 > point)
c_vector< double, 2 > GetVectorFromAtoB(const c_vector< double, 2 > &rLocation1, const c_vector< double, 2 > &rLocation2)
VertexElementIterator GetElementIteratorEnd()
TetrahedralMesh< ELEMENT_DIM, SPACE_DIM > * mpDelaunayMesh
bool IsNearExistingNodes(c_vector< double, SPACE_DIM > newNodeLocation, std::vector< Node< SPACE_DIM > * > nodesToCheck, double minClearance)
VertexElementIterator GetElementIteratorBegin(bool skipDeletedElements=true)
unsigned GetDelaunayNodeIndexCorrespondingToVoronoiElementIndex(unsigned elementIndex)
std::vector< VertexElement< ELEMENT_DIM, SPACE_DIM > * > mElements
virtual double GetVolumeOfElement(unsigned index)
void GenerateVerticesFromElementCircumcentres(TetrahedralMesh< ELEMENT_DIM, SPACE_DIM > &rMesh)
std::vector< unsigned > NodeIndices