Chaste Commit::1fd4e48e3990e67db148bc1bc4cf6991a0049d0c
CellPopulationElementWriter.cpp
1/*
2
3Copyright (c) 2005-2024, University of Oxford.
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34*/
35
36#include "CellPopulationElementWriter.hpp"
37#include "AbstractCellPopulation.hpp"
38#include "MeshBasedCellPopulation.hpp"
39#include "CaBasedCellPopulation.hpp"
40#include "NodeBasedCellPopulation.hpp"
41#include "PottsBasedCellPopulation.hpp"
42#include "VertexBasedCellPopulation.hpp"
43#include "ImmersedBoundaryCellPopulation.hpp"
44
45template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
50
51template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
53{
55 elem_iter != static_cast<MutableMesh<ELEMENT_DIM,SPACE_DIM>&>((pCellPopulation->rGetMesh())).GetElementIteratorEnd();
56 ++elem_iter)
57 {
58 bool element_contains_dead_cells_or_deleted_nodes = false;
59
60 // Hack that covers the case where the element contains a node that is associated with a cell that has just been killed (#1129)
61 for (unsigned i=0; i<ELEMENT_DIM+1; i++)
62 {
63 unsigned node_index = elem_iter->GetNodeGlobalIndex(i);
64
65 if (pCellPopulation->GetNode(node_index)->IsDeleted())
66 {
67 element_contains_dead_cells_or_deleted_nodes = true;
68 break;
69 }
70 else if (pCellPopulation->IsCellAttachedToLocationIndex(node_index))
71 {
72 if (pCellPopulation->GetCellUsingLocationIndex(node_index)->IsDead())
73 {
74 element_contains_dead_cells_or_deleted_nodes = true;
75 break;
76 }
77 }
78 }
79 if (!element_contains_dead_cells_or_deleted_nodes)
80 {
81 for (unsigned i=0; i<ELEMENT_DIM+1; i++)
82 {
83 *this->mpOutStream << elem_iter->GetNodeGlobalIndex(i) << " ";
84 }
85 }
86 }
87}
88
89template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
91{
92 EXCEPTION("CellPopulationElementWriter cannot be used with a CaBasedCellPopulation");
93}
94
95template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
97{
98 EXCEPTION("CellPopulationElementWriter cannot be used with a NodeBasedCellPopulation");
99}
100
101template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
103{
104 // Loop over cells and find associated elements so in the same order as the cells in output files
105 for (typename AbstractCellPopulation<SPACE_DIM, SPACE_DIM>::Iterator cell_iter = pCellPopulation->Begin();
106 cell_iter != pCellPopulation->End();
107 ++cell_iter)
108 {
109 unsigned elem_index = pCellPopulation->GetLocationIndexUsingCell(*cell_iter);
110
111 // Hack that covers the case where the element is associated with a cell that has just been killed (#1129)
112 bool elem_corresponds_to_dead_cell = false;
113
114 if (pCellPopulation->IsCellAttachedToLocationIndex(elem_index))
115 {
116 elem_corresponds_to_dead_cell = pCellPopulation->GetCellUsingLocationIndex(elem_index)->IsDead();
117 }
118
119 // Write element data to file
120 if (!(pCellPopulation->GetElement(elem_index)->IsDeleted()) && !elem_corresponds_to_dead_cell)
121 {
122 PottsElement<SPACE_DIM>* p_element = pCellPopulation->rGetMesh().GetElement(elem_index);
123 unsigned num_nodes_in_element = p_element->GetNumNodes();
124
125 // First write the number of Nodes belonging to this VertexElement
126 *this->mpOutStream << num_nodes_in_element << " ";
127
128 // Then write the global index of each Node in this element
129 for (unsigned i=0; i<num_nodes_in_element; i++)
130 {
131 *this->mpOutStream << p_element->GetNodeGlobalIndex(i) << " ";
132 }
133 }
134 }
135}
136
137template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
139{
140 // Loop over cells and find associated elements so in the same order as the cells in output files
141 for (typename AbstractCellPopulation<SPACE_DIM, SPACE_DIM>::Iterator cell_iter = pCellPopulation->Begin();
142 cell_iter != pCellPopulation->End();
143 ++cell_iter)
144 {
145 unsigned elem_index = pCellPopulation->GetLocationIndexUsingCell(*cell_iter);
146
147 // Hack that covers the case where the element is associated with a cell that has just been killed (#1129)
148 bool elem_corresponds_to_dead_cell = false;
149
150 if (pCellPopulation->IsCellAttachedToLocationIndex(elem_index))
151 {
152 elem_corresponds_to_dead_cell = pCellPopulation->GetCellUsingLocationIndex(elem_index)->IsDead();
153 }
154
155 // Write element data to file
156 if (!(pCellPopulation->GetElement(elem_index)->IsDeleted()) && !elem_corresponds_to_dead_cell)
157 {
158 VertexElement<SPACE_DIM, SPACE_DIM>* p_element = pCellPopulation->rGetMesh().GetElement(elem_index);
159 unsigned num_nodes_in_element = p_element->GetNumNodes();
160
161 // First write the number of Nodes belonging to this VertexElement
162 *this->mpOutStream << num_nodes_in_element << " ";
163
164 // Then write the global index of each Node in this element
165 for (unsigned i=0; i<num_nodes_in_element; i++)
166 {
167 *this->mpOutStream << p_element->GetNodeGlobalIndex(i) << " ";
168 }
169 }
170 }
171}
172
173template<unsigned ELEMENT_DIM, unsigned SPACE_DIM>
175{
176 // Loop over cells and find associated elements so in the same order as the cells in output files
177 for (auto cell_iter = pCellPopulation->Begin(); cell_iter != pCellPopulation->End(); ++cell_iter)
178 {
179 const unsigned elem_index = pCellPopulation->GetLocationIndexUsingCell(*cell_iter);
180
181 // Hack that covers the case where the element is associated with a cell that has just been killed (#1129)
182 bool elem_corresponds_to_dead_cell = false;
183
184 if (pCellPopulation->IsCellAttachedToLocationIndex(elem_index))
185 {
186 elem_corresponds_to_dead_cell = pCellPopulation->GetCellUsingLocationIndex(elem_index)->IsDead();
187 }
188
189 // Write element data to file
190 if (!(pCellPopulation->GetElement(elem_index)->IsDeleted()) && !elem_corresponds_to_dead_cell)
191 {
192 ImmersedBoundaryElement<SPACE_DIM, SPACE_DIM>* const p_element = pCellPopulation->rGetMesh().GetElement(elem_index);
193 const unsigned num_nodes_in_element = p_element->GetNumNodes();
194
195 // First write the number of Nodes belonging to this VertexElement
196 *this->mpOutStream << num_nodes_in_element << " ";
197
198 // Then write the global index of each Node in this element
199 for (unsigned i=0; i<num_nodes_in_element; i++)
200 {
201 *this->mpOutStream << p_element->GetNodeGlobalIndex(i) << " ";
202 }
203 }
204 }
205}
206
207// Explicit instantiation
214
216// Declare identifier for the serializer
#define EXCEPTION(message)
#define EXPORT_TEMPLATE_CLASS_ALL_DIMS(CLASS)
virtual bool IsCellAttachedToLocationIndex(unsigned index)
unsigned GetLocationIndexUsingCell(CellPtr pCell)
virtual CellPtr GetCellUsingLocationIndex(unsigned index)
unsigned GetNumNodes() const
unsigned GetNodeGlobalIndex(unsigned localIndex) const
ElementIterator GetElementIteratorBegin(bool skipDeletedElements=true)
virtual void Visit(MeshBasedCellPopulation< ELEMENT_DIM, SPACE_DIM > *pCellPopulation)
ImmersedBoundaryMesh< DIM, DIM > & rGetMesh()
ImmersedBoundaryElement< DIM, DIM > * GetElement(unsigned elementIndex)
ImmersedBoundaryElement< ELEMENT_DIM, SPACE_DIM > * GetElement(unsigned index) const
Node< SPACE_DIM > * GetNode(unsigned index)
MutableMesh< ELEMENT_DIM, SPACE_DIM > & rGetMesh()
PottsElement< DIM > * GetElement(unsigned elementIndex)
VertexElement< DIM, DIM > * GetElement(unsigned elementIndex)
MutableVertexMesh< DIM, DIM > & rGetMesh()
VertexElement< ELEMENT_DIM, SPACE_DIM > * GetElement(unsigned index) const